Falling Icicle said:The popularity of a feat does not mean it is unbalanced. It can be a good indicator that something is wrong, but never should be a determining factor in deciding whether or not something is broken. I've seen many popular feats, spells, character concepts, etc that are not broken. People take a feat for many reasons. It could be that it fits their character concept. Very often it is because of the lack of other options. But to automatically assume that something is broken just because alot of players take it is ridiculous, IMHO. Measure the feat for what it does, and how it does it, not how many people have it written on their character sheet!
You're using the "attack uses up one minute of duration" twice, I think - at least your original post said you'd only get 130 *attacks*.Artoomis said:1440 minutes. 1/round = 10/minute, thus in 1 minutes 11 minutes of duration will be used - 10 for each use plus 1 for the minute of time that passed.
1440/11 = 130 minutes of duration (plus a fraction). So that's it - 130 times. With mutiple attacks you get a fewer times to use it. At 3 attacks per round you get 33 per minute, or you have used up 34 minutes of duration in one minute. 1440/34 = 42 minutes of duration if used 3 at a time.
Staffan said:You're using the "attack uses up one minute of duration" twice, I think - at least your original post said you'd only get 130 *attacks*.
If you never throw the flames, your hand will be burning for 1440 minutes (24 hours).
If you throw one flame each round, you'll be able to throw them for a total of 1309 rounds (each round uses up one minute plus one round of duration). Throwing two flames per round lets you throw them for 685 rounds (and one more in the 686th). Three per round gives you 464 rounds.