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<blockquote data-quote="Vaalingrade" data-source="post: 8676623" data-attributes="member: 82524"><p>So here's the deal as I see it.</p><p></p><p>DMs tend to try to be authors at least at some point in our careers. We are always looking to generate conflict and drama. A hopeless battle where the heroes break and flee, and all is lost to us feels moving and romantic and overall like a good moment.</p><p></p><p>But.</p><p></p><p>D&D is not a book. It is not experienced like a book. Instead of being moved by the plight of a protagonist we're form a connection to, the player is <em>in that character's shoes</em>. They aren't watching the failure and heartbreak, they're experiencing it by proxy. It feels bad. It feels not fun for a lot of players.</p><p></p><p>So the expectation is that being put into that state is already a failure state for a lot of players.</p><p></p><p>Add into that the fact that the game doesn't have a very good means of actually disengaging from a fight and is actually punitive to characters attempting to do so and players will simply throw the whole concept out of their lexicon because it's both something they're not happy to have in the game and something the game doesn't want you to do. The only person who wants this to happen is the DM.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8676623, member: 82524"] So here's the deal as I see it. DMs tend to try to be authors at least at some point in our careers. We are always looking to generate conflict and drama. A hopeless battle where the heroes break and flee, and all is lost to us feels moving and romantic and overall like a good moment. But. D&D is not a book. It is not experienced like a book. Instead of being moved by the plight of a protagonist we're form a connection to, the player is [I]in that character's shoes[/I]. They aren't watching the failure and heartbreak, they're experiencing it by proxy. It feels bad. It feels not fun for a lot of players. So the expectation is that being put into that state is already a failure state for a lot of players. Add into that the fact that the game doesn't have a very good means of actually disengaging from a fight and is actually punitive to characters attempting to do so and players will simply throw the whole concept out of their lexicon because it's both something they're not happy to have in the game and something the game doesn't want you to do. The only person who wants this to happen is the DM. [/QUOTE]
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