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<blockquote data-quote="Grogg of the North" data-source="post: 8679536" data-attributes="member: 6682960"><p>When the party decides <strong>NOT </strong>to run, you as the GM need to check your assumptions.</p><p></p><p>Do the characters know they're up against an unbeatable foe? The players may but their characters don't and they're not acting on meta-game knowledge.</p><p></p><p>Do the players/characters think escape is possible? What if the monster moves faster than them? Can it easily track them? Does the party trust the escape route to lead them to safety? Or do they assume that it will only take them deeper into the monster's lair? What about on their way back out? Will they have to reface the same monster? </p><p></p><p>Players may choose death over defeat. Especially when something important to them is on the line: save the princess; protect the town. As an example, I started a game where the players lived in a small town on the frontier. One night a goblin army attacked the town. As the lines of defense collapsed and the townsfolk began to flee, my players geared up for a doomed last stand in the town square. The forces arrayed against the players were, to me, clearly overwhelming. The party almost died fighting a battle they could not win to defend their homes. Ultimately, they only survived because I stopped play and asked them what they were thinking. You know you can't win this, right? You know that the goblins haven't blocked off this road here, right? If you stay and fight, you know it means your doom, correct?</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 8679536, member: 6682960"] When the party decides [B]NOT [/B]to run, you as the GM need to check your assumptions. Do the characters know they're up against an unbeatable foe? The players may but their characters don't and they're not acting on meta-game knowledge. Do the players/characters think escape is possible? What if the monster moves faster than them? Can it easily track them? Does the party trust the escape route to lead them to safety? Or do they assume that it will only take them deeper into the monster's lair? What about on their way back out? Will they have to reface the same monster? Players may choose death over defeat. Especially when something important to them is on the line: save the princess; protect the town. As an example, I started a game where the players lived in a small town on the frontier. One night a goblin army attacked the town. As the lines of defense collapsed and the townsfolk began to flee, my players geared up for a doomed last stand in the town square. The forces arrayed against the players were, to me, clearly overwhelming. The party almost died fighting a battle they could not win to defend their homes. Ultimately, they only survived because I stopped play and asked them what they were thinking. You know you can't win this, right? You know that the goblins haven't blocked off this road here, right? If you stay and fight, you know it means your doom, correct? [/QUOTE]
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