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<blockquote data-quote="Manbearcat" data-source="post: 8679600" data-attributes="member: 6696971"><p>What things do you not understand? I'll gladly clarify. In the post I already defined <em>Disposition, Factor, stakes, Defend & Attack (in a Flee Conflict).</em> <em>Scout </em>and <em>Pathfinder </em>and <em>Twist </em>and <em>Condition </em>should be obvious what they do.</p><p></p><p><em>Order of Might</em> just means "physically more capable than you" (its a relative number) so bad stuff mechanically in physical conflicts/tests.</p><p></p><p>I described exactly how Torchbearer handles this exact situation; how the gamestate evolves:</p><p></p><p>Wyvern Brood but no Wyvern > Sneak around Brood to Glacial Pass > Crap Wyvern! > Crap FLEE! > Conflict to see how Fleeing resolves > Win Condition reached (they flee to safety) > Minor concession required due to Order of Might difference > Pathfinder Tools lost (down a crevasse).</p><p></p><p>I know the 5e Chase Rules. Have you used these? Have you used these in a similar situation (PCs fleeing a threat they couldn't surmount or didn't want to attempt to surmount)? Can you give us an excerpt with some mechanical underpinnings?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8679600, member: 6696971"] What things do you not understand? I'll gladly clarify. In the post I already defined [I]Disposition, Factor, stakes, Defend & Attack (in a Flee Conflict).[/I] [I]Scout [/I]and [I]Pathfinder [/I]and [I]Twist [/I]and [I]Condition [/I]should be obvious what they do. [I]Order of Might[/I] just means "physically more capable than you" (its a relative number) so bad stuff mechanically in physical conflicts/tests. I described exactly how Torchbearer handles this exact situation; how the gamestate evolves: Wyvern Brood but no Wyvern > Sneak around Brood to Glacial Pass > Crap Wyvern! > Crap FLEE! > Conflict to see how Fleeing resolves > Win Condition reached (they flee to safety) > Minor concession required due to Order of Might difference > Pathfinder Tools lost (down a crevasse). I know the 5e Chase Rules. Have you used these? Have you used these in a similar situation (PCs fleeing a threat they couldn't surmount or didn't want to attempt to surmount)? Can you give us an excerpt with some mechanical underpinnings? [/QUOTE]
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