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<blockquote data-quote="iserith" data-source="post: 8679633" data-attributes="member: 97077"><p>1. The DM would need to define that for any given chase. It could mean that the hunter is adjacent to the non-hidden quarry at the end of a round, for example, or within a certain distance where combat begins again. The rules cannot cover every situation.</p><p></p><p>2. Just like resolving any other action, the outcome of the chase is now known (the quarry lost) and so they have to narrate the result, whatever is reasonable in context. I would prefer to say what that is up front (e.g. "If you're caught, escape is now impossible and it's a fight to the death!"), but the rules of D&D 5e never require this of the DM.</p><p></p><p>What tends to happen in my experience using these rules is that the quarry gets away because each participant is effectively getting a "free" Hide action at the end of every round and so the players use whatever resources they can to maximize the odds of success on the Dexterity (Stealth) check. If they succeed, they escape. If the monster is the quarry, they will tend to be caught unless they are particularly stealthy since they don't have as many resources to spend on hiding.</p></blockquote><p></p>
[QUOTE="iserith, post: 8679633, member: 97077"] 1. The DM would need to define that for any given chase. It could mean that the hunter is adjacent to the non-hidden quarry at the end of a round, for example, or within a certain distance where combat begins again. The rules cannot cover every situation. 2. Just like resolving any other action, the outcome of the chase is now known (the quarry lost) and so they have to narrate the result, whatever is reasonable in context. I would prefer to say what that is up front (e.g. "If you're caught, escape is now impossible and it's a fight to the death!"), but the rules of D&D 5e never require this of the DM. What tends to happen in my experience using these rules is that the quarry gets away because each participant is effectively getting a "free" Hide action at the end of every round and so the players use whatever resources they can to maximize the odds of success on the Dexterity (Stealth) check. If they succeed, they escape. If the monster is the quarry, they will tend to be caught unless they are particularly stealthy since they don't have as many resources to spend on hiding. [/QUOTE]
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