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<blockquote data-quote="CleverNickName" data-source="post: 8679803" data-attributes="member: 50987"><p>I think this is the crux of the disagreement, so correct me if I'm wrong. And I can't speak for all DMs out there...but at my table, if I want the players to run from a battle, it's probably not because I find it amusing (okay there was that one time...) I'm probably trying to progress (or save!) the campaign.</p><p></p><p>Different DMs are going to answer these questions differently, but:</p><p></p><p>The players are exploring a dangerous area. The DM rolls a random encounter, and a Deadly monster arrives. Should the DM only use certain monsters that the characters have good odds of winning against? how good should those odds be? should the DM not be rolling for random encounters at all? What does a 'dangerous area' even look like?</p><p></p><p>The players assume that because it's "just a random encounter," they will defeat it handily. The DM knows that this monster is beyond them, and drops an escape point into the game (maybe a nearby cave), then encourages the players to use it. They don't. Rather, they are offended at the mere suggestion of retreat, especially from the DM, and so they double-down. Should the DM not have suggested they retreat? Should the DM have used a different rescue device, like a party of NPCs save the day, or the animator suffering a fatal heart attack? Should the DM not interfere at all?</p><p></p><p>Dice are rolled, to the most likely outcome. The player characters are all dead, the story is over, and fingers are pointed. The players blame the DM, the DM blames the players, but is <em>anybody</em> at fault, really? Should the DM have shielded them from bad consequences? if so, which ones? Should all battles be victories? After all, 'this is a game about heroes not corpses' but it's <em>still a game.</em></p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8679803, member: 50987"] I think this is the crux of the disagreement, so correct me if I'm wrong. And I can't speak for all DMs out there...but at my table, if I want the players to run from a battle, it's probably not because I find it amusing (okay there was that one time...) I'm probably trying to progress (or save!) the campaign. Different DMs are going to answer these questions differently, but: The players are exploring a dangerous area. The DM rolls a random encounter, and a Deadly monster arrives. Should the DM only use certain monsters that the characters have good odds of winning against? how good should those odds be? should the DM not be rolling for random encounters at all? What does a 'dangerous area' even look like? The players assume that because it's "just a random encounter," they will defeat it handily. The DM knows that this monster is beyond them, and drops an escape point into the game (maybe a nearby cave), then encourages the players to use it. They don't. Rather, they are offended at the mere suggestion of retreat, especially from the DM, and so they double-down. Should the DM not have suggested they retreat? Should the DM have used a different rescue device, like a party of NPCs save the day, or the animator suffering a fatal heart attack? Should the DM not interfere at all? Dice are rolled, to the most likely outcome. The player characters are all dead, the story is over, and fingers are pointed. The players blame the DM, the DM blames the players, but is [I]anybody[/I] at fault, really? Should the DM have shielded them from bad consequences? if so, which ones? Should all battles be victories? After all, 'this is a game about heroes not corpses' but it's [I]still a game.[/I] [/QUOTE]
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