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<blockquote data-quote="DND_Reborn" data-source="post: 8679814" data-attributes="member: 6987520"><p>Since I've been busy with other topics, I haven't had a a chance to review everything in the thread yet, but here we go...</p><p></p><p>1. Running Away is difficult with the current rule set. Even moving to the chase mechanics often don't provide an out for the party.</p><p>2. If the PCs are getting beaten badly, even trying a fighting withdrawal is often not effective.</p><p>3. The scenario (and monster's intent/purpose/motive/intelligence) often determine what should happen if the PCs run.</p><p></p><p>Now, two big issues:</p><p>4. Monsters have a hard time running away as well! How many times have DMs insisted a monster fight to the death instead of trying to run or surrender? Monsters shouldn't want to die, either, but I often see DMs running them like they have no other purpose in the game <em>other</em> than to die.</p><p>5. PCs wait too long and by the time they consider retreating, one or more are practically down and out (if not already). Players should monitor their PCs' hp more closely and realize when it is time to beat a hasty retreat. But, IME, they don't worry about it until <em>the very next hit</em> will likley take them out. This means they can't flee for risk of an OA that will drop them.</p><p></p><p>I'm sure there's more, but that's all I have for now.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8679814, member: 6987520"] Since I've been busy with other topics, I haven't had a a chance to review everything in the thread yet, but here we go... 1. Running Away is difficult with the current rule set. Even moving to the chase mechanics often don't provide an out for the party. 2. If the PCs are getting beaten badly, even trying a fighting withdrawal is often not effective. 3. The scenario (and monster's intent/purpose/motive/intelligence) often determine what should happen if the PCs run. Now, two big issues: 4. Monsters have a hard time running away as well! How many times have DMs insisted a monster fight to the death instead of trying to run or surrender? Monsters shouldn't want to die, either, but I often see DMs running them like they have no other purpose in the game [I]other[/I] than to die. 5. PCs wait too long and by the time they consider retreating, one or more are practically down and out (if not already). Players should monitor their PCs' hp more closely and realize when it is time to beat a hasty retreat. But, IME, they don't worry about it until [I]the very next hit[/I] will likley take them out. This means they can't flee for risk of an OA that will drop them. I'm sure there's more, but that's all I have for now. [/QUOTE]
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