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Run While Slowed?
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<blockquote data-quote="Syrsuro" data-source="post: 4556953" data-attributes="member: 58162"><p>A double move is simply using a move action to move and then downgrading the standard to a move action and moving again (with some bonus effects involving occupied midpoints and odd numbered speeds).</p><p> </p><p>To put it another way: Since you can always just do the downgrade listed above - anything that makes a double move less effective than two standard moves is clearly not credible.</p><p> </p><p>Since a standard move (not running) is 2, a double move is 4.</p><p> </p><p>And since a standard move (running) is 4, a 'double move' (running) is 8.</p><p> </p><p>The point is that the slow spell does NOT restrict your movement to 2 squares in a turn. A slow spell reduces your speed to 2. Your 'speed' is specifically defined as "<span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px">your base walking speed" (page 283). </span></span></span></span></p><p> </p><p>And when you run, you move "up to your speed +2". Again - your speed is now set to 2. So you run at 2+2 or 4. In a single move action. In two move actions, you can do that twice, for 8 squares. If the run action was written differently - if it said that your speed increased by two, then slow would reduce this to 2 (i.e. not allow it to be increased). But that is not how slow/run is defined.</p><p> </p><p>BTW: just to be clear, you crawl at 1 while slowed because you move at half your speed and your speed is 2.</p><p> </p><p>Also, because armor applies a penalty to your speed (which is now 2), wearing certain type of armor will reduce your speed to 1.</p><p> </p><p>Essentially - slow changes the base speed value for the character from 6 (or 5 or 7 depending on the race) to 2. </p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4556953, member: 58162"] A double move is simply using a move action to move and then downgrading the standard to a move action and moving again (with some bonus effects involving occupied midpoints and odd numbered speeds). To put it another way: Since you can always just do the downgrade listed above - anything that makes a double move less effective than two standard moves is clearly not credible. Since a standard move (not running) is 2, a double move is 4. And since a standard move (running) is 4, a 'double move' (running) is 8. The point is that the slow spell does NOT restrict your movement to 2 squares in a turn. A slow spell reduces your speed to 2. Your 'speed' is specifically defined as "[FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2]your base walking speed" (page 283). [/SIZE][/FONT][/SIZE][/FONT] And when you run, you move "up to your speed +2". Again - your speed is now set to 2. So you run at 2+2 or 4. In a single move action. In two move actions, you can do that twice, for 8 squares. If the run action was written differently - if it said that your speed increased by two, then slow would reduce this to 2 (i.e. not allow it to be increased). But that is not how slow/run is defined. BTW: just to be clear, you crawl at 1 while slowed because you move at half your speed and your speed is 2. Also, because armor applies a penalty to your speed (which is now 2), wearing certain type of armor will reduce your speed to 1. Essentially - slow changes the base speed value for the character from 6 (or 5 or 7 depending on the race) to 2. Carl [/QUOTE]
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