Larcen
Explorer
My cleric of Mystra just became a Divine Disciple and for his bonus domain he is thinking of taking Rune for the Scribe Scroll feat alone. His second choice is the Knowledge domain. He also gets a feat at this level so he may just take both the Scribe Scroll feat directly and the Knowledge domain.
In order to finalize my decision, I read all the Rune domain spells in the new 3.5 SRD. Several questions came up:
1) Explosive Runes - Unlike Glyph of Warding, this spell doesn’t say that you cannot have more than one casting of this spell on a given item. Does that mean I can put as many Runes as I want on something?? Since they are free to cast (no expensive Material Component), that seems unlikely. For a tactic, I am envisioning going into the mist of my enemies while protected with a Spell Immunity and a bunch of Explosive Runes on an item in hand. Could get ugly.
2) Lesser Planar Binding - I asked this last night on the chat room and am repeating it here. According to the description of this spell if you use it to trap a good aligned creature, the spell is considered a GOOD spell?! Does that mean my NG cleric can get away with imprisoning celestials and then freeing them in exchange for services? Very weird. I am starting to think this spell was never meant for clerics. Can someone give me an example of how this negotiation would go between my cleric and the bound Good creature? Cleric: “Ok, Mr Archon, if I promise to release you, will you go and kill that pit field for me? It’s, uh, the right thing to do.” Archon: “Er, sure. But next time use Planar Ally and pay me instead.”
3) Dwamij's Instant Summons - Why in the heck is it this spell so frippin expensive? Am I missing some kind of earth-shattering killer tactic with this spell? Can someone give me examples of what this spell can be used for that would be worth 1000 GPs? Anything I leave at home I left there for a reason…that is, I don’t need it THAT bad. Plus, another thing: how convenient is it going to be to shatter a gem in the middle of combat? Seems like something difficult to do without some kind of hammer and a hard surface to put the gem on.
4) Symbol - Now that the Symbol spell has been broken up, which one do I get through the Rune domain? Did WOTC post a “fix” for this somewhere?
5) Teleportation Circle - No complaints here, just an observation: HOLY COW does this spell have the potential for some killer traps. Now THIS is worth 1000 GPs to cast.
Thanks in advance for all your responses!
In order to finalize my decision, I read all the Rune domain spells in the new 3.5 SRD. Several questions came up:
1) Explosive Runes - Unlike Glyph of Warding, this spell doesn’t say that you cannot have more than one casting of this spell on a given item. Does that mean I can put as many Runes as I want on something?? Since they are free to cast (no expensive Material Component), that seems unlikely. For a tactic, I am envisioning going into the mist of my enemies while protected with a Spell Immunity and a bunch of Explosive Runes on an item in hand. Could get ugly.
2) Lesser Planar Binding - I asked this last night on the chat room and am repeating it here. According to the description of this spell if you use it to trap a good aligned creature, the spell is considered a GOOD spell?! Does that mean my NG cleric can get away with imprisoning celestials and then freeing them in exchange for services? Very weird. I am starting to think this spell was never meant for clerics. Can someone give me an example of how this negotiation would go between my cleric and the bound Good creature? Cleric: “Ok, Mr Archon, if I promise to release you, will you go and kill that pit field for me? It’s, uh, the right thing to do.” Archon: “Er, sure. But next time use Planar Ally and pay me instead.”
3) Dwamij's Instant Summons - Why in the heck is it this spell so frippin expensive? Am I missing some kind of earth-shattering killer tactic with this spell? Can someone give me examples of what this spell can be used for that would be worth 1000 GPs? Anything I leave at home I left there for a reason…that is, I don’t need it THAT bad. Plus, another thing: how convenient is it going to be to shatter a gem in the middle of combat? Seems like something difficult to do without some kind of hammer and a hard surface to put the gem on.
4) Symbol - Now that the Symbol spell has been broken up, which one do I get through the Rune domain? Did WOTC post a “fix” for this somewhere?
5) Teleportation Circle - No complaints here, just an observation: HOLY COW does this spell have the potential for some killer traps. Now THIS is worth 1000 GPs to cast.

Thanks in advance for all your responses!
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