Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rune Knight Cloud Rune Shenanigans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8957587" data-attributes="member: 7030563"><p>To start with here is the relevant text from the stone Rune:</p><p></p><p><em>"In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack's effects regardless of the attack's range. Once you invoke this rune, you can't do so again until you finish a short or long rest."</em></p><p></p><p>A Rune Knight in a game I DM has taken to targeting allies when he can't get to enemies and then using the Stone Rune to transfer the damage. Recently he had the party Rogue go prone while a flying enemy was reigning down arrows. Then he attacked the prone Rogue (with advantage) and used his reaction to invoke the Stone Rune to transfer the damage to the flying enemy. I thought it was pretty clever, but it brought up some other interesting options:</p><p></p><p>1. Do the same thing as above on a flying enemy but throw a net on a prone ally from 5 feet away. You would throw it with advantage (within 5 feet of prone target, no enemy within 5 feet). Then Stone Rune it, it transfers the "effects" regardless of the range and the flying enemy is now restrained by the net, plummets to the ground and you go over and whack him with your second attack (with advantage).</p><p></p><p>2. Team with the Wizard to use it with Steel Wind Strike if there are less than 5 enemies in Range. Have him target an ally in addition to the enemies then Stone Rune that attack on to one of the enemies essentially doing double damage to that enemy from the spell (damage from the attack targeting the enemy plus the attack targeting the ally).</p><p></p><p>3. There is no mention of "seeing" the enemy you transfer it to. So if you are fighting an enemy who is invisible, behind cover or otherwise hidden target an ally with an attack and then Stone Rune that damage to the enemy.</p><p></p><p>RAW I think all of these work.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8957587, member: 7030563"] To start with here is the relevant text from the stone Rune: [I]"In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack's effects regardless of the attack's range. Once you invoke this rune, you can't do so again until you finish a short or long rest."[/I] A Rune Knight in a game I DM has taken to targeting allies when he can't get to enemies and then using the Stone Rune to transfer the damage. Recently he had the party Rogue go prone while a flying enemy was reigning down arrows. Then he attacked the prone Rogue (with advantage) and used his reaction to invoke the Stone Rune to transfer the damage to the flying enemy. I thought it was pretty clever, but it brought up some other interesting options: 1. Do the same thing as above on a flying enemy but throw a net on a prone ally from 5 feet away. You would throw it with advantage (within 5 feet of prone target, no enemy within 5 feet). Then Stone Rune it, it transfers the "effects" regardless of the range and the flying enemy is now restrained by the net, plummets to the ground and you go over and whack him with your second attack (with advantage). 2. Team with the Wizard to use it with Steel Wind Strike if there are less than 5 enemies in Range. Have him target an ally in addition to the enemies then Stone Rune that attack on to one of the enemies essentially doing double damage to that enemy from the spell (damage from the attack targeting the enemy plus the attack targeting the ally). 3. There is no mention of "seeing" the enemy you transfer it to. So if you are fighting an enemy who is invisible, behind cover or otherwise hidden target an ally with an attack and then Stone Rune that damage to the enemy. RAW I think all of these work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rune Knight Cloud Rune Shenanigans
Top