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<blockquote data-quote="Oofta" data-source="post: 9352823" data-attributes="member: 6801845"><p>So much depends on the players. I had one player who always rolled one dice at a time and then had trouble remembering the rolls and adding them up. Even for things like fireballs. Me? If I'm playing a PC that has multiple attacks I have color coded dice for my attack and damage and just roll a handful at once. I'll even roll ahead of time, marking down what AC I hit and the corresponding damage ... if something changes and I don't get my attacks I just ignore the ones that didn't matter. But it changes my turn from several minutes of rolling into 30 seconds or so. For the monsters I always use average damage, even averaging dice damage on a crit.</p><p></p><p>But you can lead a horse to water and all that. Some players will always just be slow when it comes to their turn especially when high level means a lot of options or battles that change dramatically at the last moment. A lot of my fights end with the enemy running, different "win" scenarios than a slog to the death or, as I said above monsters that hit often and hard but are relatively easy to kill.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9352823, member: 6801845"] So much depends on the players. I had one player who always rolled one dice at a time and then had trouble remembering the rolls and adding them up. Even for things like fireballs. Me? If I'm playing a PC that has multiple attacks I have color coded dice for my attack and damage and just roll a handful at once. I'll even roll ahead of time, marking down what AC I hit and the corresponding damage ... if something changes and I don't get my attacks I just ignore the ones that didn't matter. But it changes my turn from several minutes of rolling into 30 seconds or so. For the monsters I always use average damage, even averaging dice damage on a crit. But you can lead a horse to water and all that. Some players will always just be slow when it comes to their turn especially when high level means a lot of options or battles that change dramatically at the last moment. A lot of my fights end with the enemy running, different "win" scenarios than a slog to the death or, as I said above monsters that hit often and hard but are relatively easy to kill. [/QUOTE]
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