Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Running 5e at high Levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9352836" data-attributes="member: 6807784"><p>There was another thread recently by Quickleaf (I think) asking for similar advice. I have to find my post in there, but to sum it up, I treat every encounter like the party is going to be fully-rested and so every encounter is serious in terms of threat. This is because, at full resources, a high level party can be counted on to succeed against anything CR 30 or below. Often several times over. This method cuts down on pointless combats and makes even 2-3 combats chained feel like a heroic and legendary gauntlet. I use a lot of other rules though, like Countdowns for Strategic Objectives, Trick Attacks, more conditions, terrain stuff, battlefield assets, to make combat fun and not just stat block vs character sheet. It makes my combats longer (at high levels, a good combat runs 30 minutes to an hour), but it makes the combats very fun and memorable both mechanically and narratively.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9352836, member: 6807784"] There was another thread recently by Quickleaf (I think) asking for similar advice. I have to find my post in there, but to sum it up, I treat every encounter like the party is going to be fully-rested and so every encounter is serious in terms of threat. This is because, at full resources, a high level party can be counted on to succeed against anything CR 30 or below. Often several times over. This method cuts down on pointless combats and makes even 2-3 combats chained feel like a heroic and legendary gauntlet. I use a lot of other rules though, like Countdowns for Strategic Objectives, Trick Attacks, more conditions, terrain stuff, battlefield assets, to make combat fun and not just stat block vs character sheet. It makes my combats longer (at high levels, a good combat runs 30 minutes to an hour), but it makes the combats very fun and memorable both mechanically and narratively. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running 5e at high Levels
Top