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<blockquote data-quote="Oofta" data-source="post: 9353917" data-attributes="member: 6801845"><p>HP bloat can be countered by more damage potential on both sides. It adds to the math a bit, so if you aren't good at doing math in your head that can be an issue. We had one guy that was a lot of fun but simply had issues with math, eventually we made him a spreadsheet so he could just look at what he rolled and see what AC he hit. Then we let him use average damage (he was playing a fighter) with a couple of columns based on what type of attack he was doing.</p><p></p><p>Other sources of slowdown</p><ul> <li data-xf-list-type="ul">Too many options for some players, especially those that are worried about doing the optimal thing every turn. </li> <li data-xf-list-type="ul">Multiple attacks and people that insist on rolling one die at a time. </li> <li data-xf-list-type="ul">The DM having more monster abilities and things to track from legendary resistances to reactions and recharge abilities.</li> <li data-xf-list-type="ul">Spells and other abilities that interrupt turns.</li> <li data-xf-list-type="ul">The combat tends to be more dynamic and fluid making it more difficult for people to plan ahead.</li> </ul><p>Those are the kind of things I can think of off the top of my head. On the other hand, I don't see that much difference in speed of encounters from, say 5-10 being that much different from 15-20. From the DM side of things I have to spend a bit more time reviewing a monster's abilities. To speed things up I frequently write down quick notes like what the monster is likely to use first and a quick note on what they can do, especially for casters. For example I may write a 1 line note about an ability or reminder of what a specific spell does. I may also give a bit of thought to basic tactics that I add to my encounter notes. Monsters always do average damage.</p><p></p><p>On either side of the DM screen it can really speed up the game if you roll multiple dice at once. Also an excuse to have more dice so you can color code them for the win. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 9353917, member: 6801845"] HP bloat can be countered by more damage potential on both sides. It adds to the math a bit, so if you aren't good at doing math in your head that can be an issue. We had one guy that was a lot of fun but simply had issues with math, eventually we made him a spreadsheet so he could just look at what he rolled and see what AC he hit. Then we let him use average damage (he was playing a fighter) with a couple of columns based on what type of attack he was doing. Other sources of slowdown [LIST] [*]Too many options for some players, especially those that are worried about doing the optimal thing every turn. [*]Multiple attacks and people that insist on rolling one die at a time. [*]The DM having more monster abilities and things to track from legendary resistances to reactions and recharge abilities. [*]Spells and other abilities that interrupt turns. [*]The combat tends to be more dynamic and fluid making it more difficult for people to plan ahead. [/LIST] Those are the kind of things I can think of off the top of my head. On the other hand, I don't see that much difference in speed of encounters from, say 5-10 being that much different from 15-20. From the DM side of things I have to spend a bit more time reviewing a monster's abilities. To speed things up I frequently write down quick notes like what the monster is likely to use first and a quick note on what they can do, especially for casters. For example I may write a 1 line note about an ability or reminder of what a specific spell does. I may also give a bit of thought to basic tactics that I add to my encounter notes. Monsters always do average damage. On either side of the DM screen it can really speed up the game if you roll multiple dice at once. Also an excuse to have more dice so you can color code them for the win. :) [/QUOTE]
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