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<blockquote data-quote="CleverNickName" data-source="post: 9355667" data-attributes="member: 50987"><p>I'm running a 5E campaign on a VTT, where everything is automated (for the most part). One click and Roll20 rolls the dice, rolls the damage, rolls the save throw (if any), and applies the modified damage to the target(s), automatically. One click and the action is resolved. The five characters in the group are 12th and 13th level.</p><p></p><p>A single combat scene lasts about 4, maybe 5 rounds. Yet it can take two, sometimes three HOURS to resolve! It's not because the VTT software can't handle stuff, and not because folks forget to add modifiers or whatever and have to keep redoing stuff (like I said, most combat stuff is automated).</p><p></p><p>The issue is decision paralysis: by the time the characters get to 10th level or so, they have so many options to consider at the top of each round, and those actions affect the actions of other characters on the field. Like, each player takes 5-10 minutes to decide their actions, carefully trying to get the most out of every single action, bonus action, and reaction, and out of every single square of every kind of movement. You'd think that all players would use that same 5-10 minute window to decide their own actions too, but you'd be wrong--because Player One's decision will change Player Two's planned course of action, which changes Player Three's planned course of action, and down we go. It can sometimes take half an hour to finish a single round of combat.</p><p></p><p>I'm not sure what can be done about it, but it's certainly something we've noticed. BOY HOWDY, have we noticed it.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9355667, member: 50987"] I'm running a 5E campaign on a VTT, where everything is automated (for the most part). One click and Roll20 rolls the dice, rolls the damage, rolls the save throw (if any), and applies the modified damage to the target(s), automatically. One click and the action is resolved. The five characters in the group are 12th and 13th level. A single combat scene lasts about 4, maybe 5 rounds. Yet it can take two, sometimes three HOURS to resolve! It's not because the VTT software can't handle stuff, and not because folks forget to add modifiers or whatever and have to keep redoing stuff (like I said, most combat stuff is automated). The issue is decision paralysis: by the time the characters get to 10th level or so, they have so many options to consider at the top of each round, and those actions affect the actions of other characters on the field. Like, each player takes 5-10 minutes to decide their actions, carefully trying to get the most out of every single action, bonus action, and reaction, and out of every single square of every kind of movement. You'd think that all players would use that same 5-10 minute window to decide their own actions too, but you'd be wrong--because Player One's decision will change Player Two's planned course of action, which changes Player Three's planned course of action, and down we go. It can sometimes take half an hour to finish a single round of combat. I'm not sure what can be done about it, but it's certainly something we've noticed. BOY HOWDY, have we noticed it. [/QUOTE]
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