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Running 5e at high Levels
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<blockquote data-quote="Starfox" data-source="post: 9375172" data-attributes="member: 2303"><p>Most people say this, but it is not my experience. </p><p></p><p>I've run 3.5 and Pathfinder 1 to level 20 (and beyond for Wrath of the Righteous) and am now gamemastering 5E at level 12. I find the former worked quite well all the way to 20, whereas 5E is starting to feel like it has a lot of friction. My 5E party in order from weakest to strongest are a bard, an evoker, a fighter, an artificer, and a bladesinger/fighter, and the power difference is too high in my opinion. Some of this is players picking less optimized options, but the rules could be better. The difference in hit points, saving throws, and above all AC are more of a problem for us in 5E than in those earlier games - tough still not as bad as 4E. The massive hps monsters have also feel a bit gridny, especially when the bladesinger is not around.</p><p></p><p>The attunement mechanism in particular creates a conflict between concept and combat efficiency. With only three attuned items, some players will use them to expand on their roleplay and others will expand their combat ability.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9375172, member: 2303"] Most people say this, but it is not my experience. I've run 3.5 and Pathfinder 1 to level 20 (and beyond for Wrath of the Righteous) and am now gamemastering 5E at level 12. I find the former worked quite well all the way to 20, whereas 5E is starting to feel like it has a lot of friction. My 5E party in order from weakest to strongest are a bard, an evoker, a fighter, an artificer, and a bladesinger/fighter, and the power difference is too high in my opinion. Some of this is players picking less optimized options, but the rules could be better. The difference in hit points, saving throws, and above all AC are more of a problem for us in 5E than in those earlier games - tough still not as bad as 4E. The massive hps monsters have also feel a bit gridny, especially when the bladesinger is not around. The attunement mechanism in particular creates a conflict between concept and combat efficiency. With only three attuned items, some players will use them to expand on their roleplay and others will expand their combat ability. [/QUOTE]
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