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Running a BD&D Game for Boys, Again

Bullgrit

Adventurer
Last July I ran my son and his friends through a Basic D&D game session. I posted about it here on ENWorld, but you'll have to search for it yourself.

Last weekend, I ran a second session for them, (and included my younger son, this time, too).

Here is the first half of my write up about it:

Calfgrit11 asked a few weeks ago if I’d run another session of Dungeons & Dragons for him and his friends. So I sent out emails to all the boys and dads from the previous game session, and to a couple of boys who hadn’t played last time. This past Saturday was the adventure day.

There were six boys again, (including Calfgrit7 this time), but only one other dad. Two of the boys had never played before, so I explained how the game works as I passed out their character sheets. All the boys had the same human fighters from last time, but I bumped them all up to level 2, (even the ones who hadn’t played before). The dad who was playing again, had played the 3rd-level cleric last time, so I bumped him up to level 4 for this game.

I used the same classic adventure module and premise as last time, for a continuation of the previous quest:
The cleric was wanting to explore the dungeon to find a lost magic stone, and he needed the fighters as bodyguards. The dungeon was an old, abandoned fortress built into and under a hill in the wilderness. The original owners were long gone, and what might be left in the place was unknown. Monsters, treasure, magic, traps? All to be expected.

The group entered the dungeon through a 10′ high and wide tunnel carved into the hillside. They opened the first door, lit a torch for light, and marched in.

Down that entrance hall, (moving north, up on the map below), they came to a pair of alcoves on either side of the hall. They took time for a couple of the fighter-boys to search them, but they found nothing. One boy came up with the idea to use a hammer to tap on the walls to see if they sounded different. Calfgrit7 was excited to find a hammer listed in the equipment section on his character sheet, so he did the honor of tapping. But the walls all sounded like solid stone. So they marched further down the corridor until they came to another pair of alcoves on either side.

Tapping with a hammer on the walls in this second set of alcoves revealed the wall to be thinner than solid rock. So one of the boys began searching the wall while the others stood guard. They didn’t remember it, (from a year ago), but this was the same secret door they discovered and went through the last time they invaded this dungeon.

A couple of the fighter-boys moved forward, further north, stretching the group out over about 60 feet of the corridor. And the whole group was making such a racket with talking and shouting that they attracted the attention of some nearby goblins and hobgoblins. These viscous creatures came out of the dark to the north and immediately engaged the separated fighters. During the turns of fighting, most of the fighters had moved north to enter the fight at the front. One of the fighters, though, had continued his searching of the alcove, and much to his surprise, the secret door opened. Beyond were several goblins prepared to rush through.

Yes, the goblins were better prepared for these invaders this time. The adventurers suddenly found themselves being attacked from front and back, and the back was just a lone fighter. It didn’t look good for that rear guard.

The fighters up front were doing well holding off the first goblin attackers, and the rear fighter was managing to survive despite being badly outnumbered. Some goblins were getting around the rear fighter, and closing in on the cleric. Then some of the front fighters broke away and charged the rear enemy force. All in all, it was a grand battle, with a total of about a dozen goblins and three hobgoblins, all slain. No fighter was killed, though a couple were badly injured. The rear fighter managed to slay three goblins before he fell unconscious, mortally wounded. But his allies made a path through the enemies between the party cleric and their friend, so the cleric was able to heal him just in time. The rear fighter recovered after a few minutes of magical administrations.

After gathering themselves from the massive fight, the party moved north to the crossroads and the couple of doors. One of the hobgoblins had tried to escape the battle by going through the left door, but one of the fighters had stopped him with a spear throw.

At this point, the group began debating what to do and where to go. Some wanted to go through the left door, some wanted to go down the right hall. After a while, they decided to split the group. Most went through the door, but two went off by themselves down the right hall.

The group going through the door found that room was a kitchen of sorts. They looked around in it a bit, until a couple of small gargoyle-like creatures came to the door and snarled at them. The fighters charged up and attacked, and drove the creatures away. The fighters followed the creatures around the corner and to the back door of the kitchen, where they found a total of four of the creatures. The battle was short and relatively easy. So the main group moved further north into the dungeon.

The two fighters who separated from the main group found a crossroads of corridors, and had to choose a direction . . .

To be continued.

You can see the pictures of the game on my blog. Monday morning I'll post the second half of the adventure.

Bullgrit
 

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how old were the kids you ran the game for? I've been considering introducing my 4 and 6 year old kids to some sort of beginner game...Dragonstrike got played last weekend by my 4 year old and she had alot of fun.

kinda curious at what age others get youngsters involved in RPG's
 

Excellent story! I've played with kids as young as six or seven before (I think it was 2nd ed) with simplified rules. One of the daughters of our DM regularly sat on my lap for a half hour or so and played my wizard's cat familiar before getting tired of it and running off (she was 4).
 

Fun stuff! I thought I recognized B1 from your descriptions of the entry corridor---I was glad to see the map behind your screen when I clicked over to see the pics in your blog :D
 



how old were the kids you ran the game for? I've been considering introducing my 4 and 6 year old kids to some sort of beginner game...Dragonstrike got played last weekend by my 4 year old and she had alot of fun.

kinda curious at what age others get youngsters involved in RPG's

Up-to-date list of many available RPGs aimed at kids. Of those listed the Story Cubes are much win with younger kids. Though at 4 Playmobil/ Papo figures and/ or cuddly toys are about all it seems to take to get a story going.
 

Very cool. I have a weekly game that includes another father, and 4 kids. (a 14, two 13, a 9 and a 6 year old) Sometimes my wife, and another mother.

We usually play D and D, but have played Rifts and Shadowrun. Teaching them these games young is very rewarding.
 


How come you never run basic DnD for us? Focus on your priorities, man! ;) I can't wait until my son is a couple years older so he can play with me and his older sister.
 

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