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Running a Business Revisited (D&D 5e)
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<blockquote data-quote="NotAYakk" data-source="post: 7919604" data-attributes="member: 72555"><p>I want to write Enterprise rules.</p><p></p><p>In a sense, enterprises have some amount of Capital, and this grows/shrinks relatively randomly. Investing increases the Capital; divesting inefficiently turns it into cash.</p><p></p><p>Events should be adventure hooks. These can be problems or opportunities. Following these hooks is a reliable way to grow it/prevent it from shrinking.</p><p></p><p>Enterprises can be a castle, thieves guide, inn, bar, trading ship, bribery scheme, conspiracy to overthrow a king, school of magic, church, forest, farm, tinker's lab, or anything.</p><p></p><p>Enterprises can have or gain properties. Like provide an adventuring companion or companions, consumable magic items, boosts to certain skill checks, influence the world narrative, etc.</p><p></p><p>Basically, a bit more abstract.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7919604, member: 72555"] I want to write Enterprise rules. In a sense, enterprises have some amount of Capital, and this grows/shrinks relatively randomly. Investing increases the Capital; divesting inefficiently turns it into cash. Events should be adventure hooks. These can be problems or opportunities. Following these hooks is a reliable way to grow it/prevent it from shrinking. Enterprises can be a castle, thieves guide, inn, bar, trading ship, bribery scheme, conspiracy to overthrow a king, school of magic, church, forest, farm, tinker's lab, or anything. Enterprises can have or gain properties. Like provide an adventuring companion or companions, consumable magic items, boosts to certain skill checks, influence the world narrative, etc. Basically, a bit more abstract. [/QUOTE]
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