Particle_Man
Explorer
Ok, I ran a C&C game with a bunch of 9 year olds. They seemed to have a lot of fun. Interesting notes:
1) One wanted to be a paladin, another wanted to be an assassin.
At least the assassin was neutral, not evil.
2) The paladin was just as happy to get loot and try to keep it for himself as the others.
3) Charisma was perceived by them as a "dump" stat (except by the girl, who wanted to be pretty). Sorry Trolls.
4) 2 of them liked the 2-swords option.
5) I didn't enforce encumbrance, but did enforce the "you only have two hands, so how do you carry a shield, a sword and a torch?" rule.
6) They are used to computer rpgs. When some of the players had to go home and I invented a side-quest for the others, they said that the first ones had "logged off".
7) Their parents did not think I was evil. Nice change from the 80's.
8) The "paladin" wanted to start at a super-high level, and also wanted mithral plate. The assassin wanted poison. And to kill people in the city. And to kill the paladin, after the paladin said "You do that and I'll put you in jail!". Which started the paladin off: "Oh yeah? I got better AC, better strength, better...(he did roll well)". If they are only nine, does it count to call him them munchkins? Anyhow, I figure this sort of thing is natural for 9 year olds. Doesn't speak well for 25 year olds doing it, but there ya go.
9) Kids have a lot of disposable income. I told them the price of the books and one said "oh, I have that". Was I in a different situation when I was a kid!
10) The wizard really liked Magic Missle.
11) Character creation was too long for one of them (she had to go dancing), but then there was only one book.
12) They want me to return next week.
So it was a success. Monsters were killed and their stuff was taken.
1) One wanted to be a paladin, another wanted to be an assassin.
2) The paladin was just as happy to get loot and try to keep it for himself as the others.
3) Charisma was perceived by them as a "dump" stat (except by the girl, who wanted to be pretty). Sorry Trolls.
4) 2 of them liked the 2-swords option.
5) I didn't enforce encumbrance, but did enforce the "you only have two hands, so how do you carry a shield, a sword and a torch?" rule.
6) They are used to computer rpgs. When some of the players had to go home and I invented a side-quest for the others, they said that the first ones had "logged off".
7) Their parents did not think I was evil. Nice change from the 80's.
8) The "paladin" wanted to start at a super-high level, and also wanted mithral plate. The assassin wanted poison. And to kill people in the city. And to kill the paladin, after the paladin said "You do that and I'll put you in jail!". Which started the paladin off: "Oh yeah? I got better AC, better strength, better...(he did roll well)". If they are only nine, does it count to call him them munchkins? Anyhow, I figure this sort of thing is natural for 9 year olds. Doesn't speak well for 25 year olds doing it, but there ya go.
9) Kids have a lot of disposable income. I told them the price of the books and one said "oh, I have that". Was I in a different situation when I was a kid!
10) The wizard really liked Magic Missle.
11) Character creation was too long for one of them (she had to go dancing), but then there was only one book.
12) They want me to return next week.
So it was a success. Monsters were killed and their stuff was taken.