EternalNewbie
Explorer
Okay, maybe this has been covered before, but the campaign I'm currently running is set in an era with no established economic system. I'll give a brief summary of the world (it was originally my submission to the WotC contest, but the actual write-up was lost in the great hard drive crash of '02). Basically, the entire planet was ruled by a race of uber-magi, and kept as a zoo/paradise for them. About 10 years ago, they vanished, and all the slave races awoke from a semi-conscious daze. Needless to say, without magic regulating the planet things went from bad to worse. There were years of famine, and all sorts of maurading creatures (trophies of the uber-magi) running around, and the only safe havens were these tiny farming communities. Up until a few years ago, it was too dangerous to leave the confines of the city and explore, but that's what people are starting to do now. Since conditions were so harsh, there was no need for currency, as it was an all for one kind of idea. Now the world has stabilized enough that people can start moving around.
What I'm concerned about is the aspects of 3e that require money, like writing spells into spellbooks and making magic items. What I'd originally planned was that they wizards in the party would find the necessary ink by exploring ruins and trading with other 'runners'. Magic items are going to be difficult to make, usually involving questing for components. All other equipment and stuff is basically on a barter system. I'm just wondering if there's anything else I didn't consider when I set this up, that might pose a problem in the feature. Any suggestions?
Eternal Newbie
-Some things are forever...
What I'm concerned about is the aspects of 3e that require money, like writing spells into spellbooks and making magic items. What I'd originally planned was that they wizards in the party would find the necessary ink by exploring ruins and trading with other 'runners'. Magic items are going to be difficult to make, usually involving questing for components. All other equipment and stuff is basically on a barter system. I'm just wondering if there's anything else I didn't consider when I set this up, that might pose a problem in the feature. Any suggestions?
Eternal Newbie
-Some things are forever...