Greenfield
Adventurer
I'm looking for advice here.
It's been confirmed that I'm running the Wild Hunt scene next game.
My problem is that there really are no rules for pursuit in 3.5
The PC will get a head start of some as-yet undetermined length, then the horseman and the hounds will set off in pursuit.
Hounds will probably be at a +12 on their Track rolls, due to scent tracking, possibly more. -5 to track at normal speed (50), -10 to track at up to double speed (Swift Tracker), and I'll extrapolate that out to -15 at triple speed and -20 at quad speed (full run).
PC will probably Alter Self to be able to fly. That will completely change his scent, and flat shut down scent tracking. It will also end any real tracks on the ground, unless he's bleeding (a distinct possibility).
But what Track modifier would you have for someone who is flying? IRL dogs can follow a scent in the air, though the trail will drift with the breeze.
And, of course, how do you handle the mechanics of hot pursuit? (Prey in sight and running.) Higher speed wins, end of discussion? Any skills applicable on one side or the other?
I want this to be a good challenge for both sides.
It's been confirmed that I'm running the Wild Hunt scene next game.
My problem is that there really are no rules for pursuit in 3.5
The PC will get a head start of some as-yet undetermined length, then the horseman and the hounds will set off in pursuit.
Hounds will probably be at a +12 on their Track rolls, due to scent tracking, possibly more. -5 to track at normal speed (50), -10 to track at up to double speed (Swift Tracker), and I'll extrapolate that out to -15 at triple speed and -20 at quad speed (full run).
PC will probably Alter Self to be able to fly. That will completely change his scent, and flat shut down scent tracking. It will also end any real tracks on the ground, unless he's bleeding (a distinct possibility).
But what Track modifier would you have for someone who is flying? IRL dogs can follow a scent in the air, though the trail will drift with the breeze.
And, of course, how do you handle the mechanics of hot pursuit? (Prey in sight and running.) Higher speed wins, end of discussion? Any skills applicable on one side or the other?
I want this to be a good challenge for both sides.