ThirdWizard
First Post
Is there a way to subtly encourage my players to sandbox it up? Mine seem a little leery of striking out on their own; perhaps I am just not giving them enough hooks to grab on to, though.
Drop multiple plot hooks during the session. This gives them a choice of things to do, helpful for people who aren't comfortable with coming up with ideas like that on their own. End with "what are you guys planning to do next week?" Write up your next session based on their answer. Be sure that they know that their answer will determine what is available later. This will allow you to give them lots of options while taking some of the pressure off of you for improvisation. It's a nice segue into a more sandbox style so you don't have to jump into the deep end and sink or swim.