Jürgen Hubert
First Post
A good source of inspiration is also the Reign RPG by Greg Stolze. It has a fairly abstract system for running organizations (not just nations) - and in this system, PC actions are hugely influental for the results of any activities of such organizations, giving large bonuses or penalties depending on how well they acted.
Thus, the system becomes an adventure generator: "OK, we want our coastal city-state to do something about those pirates. So, what do we do to get rid of them?" The overall statistics of the two power groups give the framework, but what the PCs are doing on their own will improve (or lower) the odds.
Thus, the system becomes an adventure generator: "OK, we want our coastal city-state to do something about those pirates. So, what do we do to get rid of them?" The overall statistics of the two power groups give the framework, but what the PCs are doing on their own will improve (or lower) the odds.