Dungeoneer
First Post
At one of my gaming group's sessions last year the topic of the 'morally ambiguous' party came up very informally and my players sounded like they were generally in favor of it. In preparation for our next adventure I decided to put together a survey using Google Forms (which is an excellent tool for this kind of thing, by the way!) to see what the players were interested in doing. One of the questions I asked was this:
Which party would you rather be a member of?
I wondered what advice people had for creating a campaign for a party that enjoys shades of gray? I don't think most of my games fall into a cut-and-dried good-versus-evil trope. I ran a Dark Sun campaign for a while. But generally, through all their struggles, the PCs ultimately opted for the path of good.
I wonder if I'm giving the players enough of the 'walk on the dark side' that they seem to want. Here are some questions I have about satisfying the 'shades of gray' party:
Looking for any advice or thoughts from experienced GMs.
(You can check out my player survey for yourself)
Which party would you rather be a member of?
- A band of heroes dedicated to vanquishing the forces of darkness
- A crew of morally ambiguous characters who may not always do the right thing
- A gang of misfits, thieves and blackguards in it for themselves and no one else
I wondered what advice people had for creating a campaign for a party that enjoys shades of gray? I don't think most of my games fall into a cut-and-dried good-versus-evil trope. I ran a Dark Sun campaign for a while. But generally, through all their struggles, the PCs ultimately opted for the path of good.
I wonder if I'm giving the players enough of the 'walk on the dark side' that they seem to want. Here are some questions I have about satisfying the 'shades of gray' party:
- Should I be offering them more moral choices? Or is a campaign that doesn't emphasize good versus evil enough?
- Should I be putting the party in more morally ambiguous situations? If so, how do I generate such situations?
- Am I subtly steering them towards 'good' when they get out of line? If so how can I avoid this?
- Are there settings that are more conducive to morally gray games than others?
- Or am I over-thinking this too much?
Looking for any advice or thoughts from experienced GMs.
(You can check out my player survey for yourself)
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