MortalPlague
Adventurer
I will be starting a Call of Cthulhu mini-campaign tomorrow. My group is all D&D players, most recently used to 4th Edition, though we've played 2nd and 3rd as well. We're also avid players of Arkham Horror, so we're somewhat familiar with the themes involved. I'm planning to run a 4-6 session game of CoC to see what it's all about.
I picked up the 6th Edition PDF off Chaosium's site, which includes several excellent starter adventures. I've settled on the Edge of Darkness adventure, which should give my players a good first taste of dealing with the horrors of the Mythos.
I have a few questions for those who have run the game before. First, do you have any tips? Any thoughts on running Call of Cthulhu as opposed to D&D? And secondly, the book's combat rules are a little complex and spread throughout a chapter. Is there a combat crib sheet available somewhere which lays things out in an organized fashion?
I picked up the 6th Edition PDF off Chaosium's site, which includes several excellent starter adventures. I've settled on the Edge of Darkness adventure, which should give my players a good first taste of dealing with the horrors of the Mythos.
I have a few questions for those who have run the game before. First, do you have any tips? Any thoughts on running Call of Cthulhu as opposed to D&D? And secondly, the book's combat rules are a little complex and spread throughout a chapter. Is there a combat crib sheet available somewhere which lays things out in an organized fashion?