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Running Call of Cthulhu For The First Time
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<blockquote data-quote="Crothian" data-source="post: 6038300" data-attributes="member: 232"><p>First of all, best of luck. It is never easy jumping into a new game and system. Don't get to caught up the rules and just remember to keep the game moving along. You and the players will get things wrong so you'll need to learn from mistakes and adapt. Have fun and don't worry about screwing things up too much.</p><p></p><p>With CoC unlike D&D don't show the monsters. Hint at them, show the result of other people running into the monsters (dead or insane is always good). Smart investigators don't want to run into the monsters, that's how you become a dead investigator or worse. Show the cultists and their insanity. Establish the setting especially if you are not running it in modern times. For one game I was in set in the 1930's the GM started the game with the best selling music of that year and telling us of the latest in motion pictures. Details like that can really help set the tone and the initial mode. </p><p></p><p>Combat can be deadly so don't have much of it. The combat system is not the greatest so I always concentrate more on story and investigation. Then I have them run into some weak cultists that mostly die with a hit or two. The system can be deadly so be careful not to kill the PCs to quickly.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6038300, member: 232"] First of all, best of luck. It is never easy jumping into a new game and system. Don't get to caught up the rules and just remember to keep the game moving along. You and the players will get things wrong so you'll need to learn from mistakes and adapt. Have fun and don't worry about screwing things up too much. With CoC unlike D&D don't show the monsters. Hint at them, show the result of other people running into the monsters (dead or insane is always good). Smart investigators don't want to run into the monsters, that's how you become a dead investigator or worse. Show the cultists and their insanity. Establish the setting especially if you are not running it in modern times. For one game I was in set in the 1930's the GM started the game with the best selling music of that year and telling us of the latest in motion pictures. Details like that can really help set the tone and the initial mode. Combat can be deadly so don't have much of it. The combat system is not the greatest so I always concentrate more on story and investigation. Then I have them run into some weak cultists that mostly die with a hit or two. The system can be deadly so be careful not to kill the PCs to quickly. [/QUOTE]
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