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Running Call of Cthulhu For The First Time
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<blockquote data-quote="RangerWickett" data-source="post: 6040865" data-attributes="member: 63"><p>I played in a Cthulhu one-shot this past weekend that kind of sucked. My advice, focus on the horror. </p><p></p><p>We did a Vietnam War thing where we were too heavily armed, and never really threatened. I <em>wanted</em> to go running off into the jungle in a panic, ditching my gear so I could run faster, only to find my way back hours later and discover the rest of my company half-devoured. But instead we blew the monsters away. </p><p></p><p>In horror, you need bad things to happen early, to set the precedent that <em>terrible</em> things can happen later. This establishes a sense of dread. </p><p></p><p>Call of Cthulhu has great sanity rules. Use them. If no one goes insane during the course of your mini-campaign, you're either using the wrong system, or not throwing enough horrible things at them.</p><p></p><p>Kill people, or at least make it obvious that their lives are in peril.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6040865, member: 63"] I played in a Cthulhu one-shot this past weekend that kind of sucked. My advice, focus on the horror. We did a Vietnam War thing where we were too heavily armed, and never really threatened. I [i]wanted[/i] to go running off into the jungle in a panic, ditching my gear so I could run faster, only to find my way back hours later and discover the rest of my company half-devoured. But instead we blew the monsters away. In horror, you need bad things to happen early, to set the precedent that [i]terrible[/i] things can happen later. This establishes a sense of dread. Call of Cthulhu has great sanity rules. Use them. If no one goes insane during the course of your mini-campaign, you're either using the wrong system, or not throwing enough horrible things at them. Kill people, or at least make it obvious that their lives are in peril. [/QUOTE]
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