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Running KotS with 7-8 players
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<blockquote data-quote="Bayonet_Chris" data-source="post: 4261260" data-attributes="member: 34405"><p><strong>Encounter experience</strong></p><p></p><p>Just multiply the encounter experience by 1.6 and add in (roughly) that many creatures. Certain fights you might need to hold back on (like the kobold lair 2 - by the book that's adding 750 additional XP worth of monsters between waves 1 and 2).</p><p></p><p>Of course, the encounters starting with area 4 of the keep look to be scaled towards parties that have gained second level. Here is a suggestion by the numbers. I think it should be massaged a bit depending on how the party seems to be handling things. Also keep in mind that encounters in the book after the "Level Up" heading are probably constructed assuming the party has gained a level, so adjust accordingly if that is not the case.</p><p></p><p>On the road: +2 dragonshields</p><p>Ambush: +2 Skirmishers, +1 Dragonshield</p><p>Kobold Lair 1: +1 of everything</p><p>Kobold Lair 2: +3 skirmishers, +4 minions (wave 1), +2 dragonshilelds (wave 2) - careful with this</p><p>Burial Site - +2 drakes, +1 halfling</p><p>Area 1: +4 goblin warriors</p><p>Area 2: +3 sharpshooters</p><p>Area 3: +2 drakes, +1 sharpshooter</p><p></p><p>ASSUMES LEVEL 2*</p><p>Area 4*: +5 goblin warriors, +1 minion</p><p>Area 5*: +1 zombie, +10 minions</p><p>Area 6*: +2 zombies</p><p>Area 7*: +2 skeletons</p><p>Area 8*: Increase level or leave alone</p><p>Area 9*: +1 jelly, +3 rats</p><p>Area 10*: +1 adult, +3 young, +2 minions (careful on this one too)</p><p>Area 11*: Increase level or leave alone</p><p>Interlude 3*: +3 zombies</p><p>Area 12*: +2 soldiers, +2 minions, +1 spider</p><p></p><p>ASSUMES LEVEL 3**</p><p>Area 13**: 2 soldiers, 1 archer</p><p>Area 14**: 2 soldiers, 5 grunts</p><p>Area 15**: 3 corpses</p><p>Area 16**: Increase level or leave alone</p><p>Area 17**: ghoul, minion, 3 zombies</p><p>Area 18**: 2 berserkers, 1 creeper, 1 minion</p><p>Area 19**: 2 wights, 3 skeletons (careful)</p></blockquote><p></p>
[QUOTE="Bayonet_Chris, post: 4261260, member: 34405"] [b]Encounter experience[/b] Just multiply the encounter experience by 1.6 and add in (roughly) that many creatures. Certain fights you might need to hold back on (like the kobold lair 2 - by the book that's adding 750 additional XP worth of monsters between waves 1 and 2). Of course, the encounters starting with area 4 of the keep look to be scaled towards parties that have gained second level. Here is a suggestion by the numbers. I think it should be massaged a bit depending on how the party seems to be handling things. Also keep in mind that encounters in the book after the "Level Up" heading are probably constructed assuming the party has gained a level, so adjust accordingly if that is not the case. On the road: +2 dragonshields Ambush: +2 Skirmishers, +1 Dragonshield Kobold Lair 1: +1 of everything Kobold Lair 2: +3 skirmishers, +4 minions (wave 1), +2 dragonshilelds (wave 2) - careful with this Burial Site - +2 drakes, +1 halfling Area 1: +4 goblin warriors Area 2: +3 sharpshooters Area 3: +2 drakes, +1 sharpshooter ASSUMES LEVEL 2* Area 4*: +5 goblin warriors, +1 minion Area 5*: +1 zombie, +10 minions Area 6*: +2 zombies Area 7*: +2 skeletons Area 8*: Increase level or leave alone Area 9*: +1 jelly, +3 rats Area 10*: +1 adult, +3 young, +2 minions (careful on this one too) Area 11*: Increase level or leave alone Interlude 3*: +3 zombies Area 12*: +2 soldiers, +2 minions, +1 spider ASSUMES LEVEL 3** Area 13**: 2 soldiers, 1 archer Area 14**: 2 soldiers, 5 grunts Area 15**: 3 corpses Area 16**: Increase level or leave alone Area 17**: ghoul, minion, 3 zombies Area 18**: 2 berserkers, 1 creeper, 1 minion Area 19**: 2 wights, 3 skeletons (careful) [/QUOTE]
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