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General Tabletop Discussion
*Pathfinder & Starfinder
Running KotS with 7-8 players
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<blockquote data-quote="FitzTheRuke" data-source="post: 4261336" data-attributes="member: 59816"><p>I find myself agreeing with Rechan. Add some other factors. Overall, the encounters are pretty tough in KotS (I like 'em, but they're tough.)</p><p></p><p>Here's the rules if you don't know 'em:</p><p></p><p>First level PCs are "worth" 100 XP in a balanced fight. 2nd levels are "worth" 125. *You'll note its the same as the XP of a normal monster of the same level.)</p><p></p><p>SO if you have 7 level ones a balanced fight is 700 XP. If you have six level twos (as I do) it's 750. If you have 10 level ones and two level 2s it's 1250. And so on.. PC's can "handle" up to about half again if they use up lots of resources, and their dice roll about average. Anything above that is dangerous.</p><p></p><p>So if you have 7 level ones (700XP as we said before) they are pretty "safe" up to 1050 barring bad luck or tactics. Above that they better pull out all the stops and get lucky.</p><p></p><p>The module is balanced at 5 characters. 500xp to start, 625 later in the keep, and 750 at the end, so you will note by the actual encounters, it's scaled tough quite a bit of the time. </p><p></p><p>So if you want an approximation of what the designers were going for, just add 100 XP per extra PC you have (above 5) to every encounter, and then 125 XP when they are level 2, and 150 each at level 3. This will scale it well without making it deadly. I wouldn't bother scaling the solo monsters, as they are pretty good as is.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4261336, member: 59816"] I find myself agreeing with Rechan. Add some other factors. Overall, the encounters are pretty tough in KotS (I like 'em, but they're tough.) Here's the rules if you don't know 'em: First level PCs are "worth" 100 XP in a balanced fight. 2nd levels are "worth" 125. *You'll note its the same as the XP of a normal monster of the same level.) SO if you have 7 level ones a balanced fight is 700 XP. If you have six level twos (as I do) it's 750. If you have 10 level ones and two level 2s it's 1250. And so on.. PC's can "handle" up to about half again if they use up lots of resources, and their dice roll about average. Anything above that is dangerous. So if you have 7 level ones (700XP as we said before) they are pretty "safe" up to 1050 barring bad luck or tactics. Above that they better pull out all the stops and get lucky. The module is balanced at 5 characters. 500xp to start, 625 later in the keep, and 750 at the end, so you will note by the actual encounters, it's scaled tough quite a bit of the time. So if you want an approximation of what the designers were going for, just add 100 XP per extra PC you have (above 5) to every encounter, and then 125 XP when they are level 2, and 150 each at level 3. This will scale it well without making it deadly. I wouldn't bother scaling the solo monsters, as they are pretty good as is. Fitz [/QUOTE]
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Running KotS with 7-8 players
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