Running my first specialty mage

Greenfield

Adventurer
I've been in D&D since it was three little softcover books, but this is the first time I've ever run a specialist Wizard.

I decided to go for a Conjuration specialist, and personality wise he's a bit of a hoot.

He's newly associated with an adventuring group, and has made it clear that his "Standard Operating Procedure" is to get someone or something else to do his dirty work for him. Hence his love of the Summon Monster spells.

When the party was facing a Golem, a creature he was largely incapable of affecting, he threw buff spells on the big fighter early on. After that, whenever the DM came around to asking what my character was doing, the response was always, "You have my full confidence, lad!", to the Fighter.

There was little else he could do, and there was no reason to expend spell slots trying to do it.

The Fighter was kind of gritting his teeth at my character's behavior as he realized that I was treating him like a minion type, but at the same time the Stoneskin spell I threw on him made the outcome of the battle pretty much a foregone conclusion.

Still, it being my first time with such a specialist, any advice would be appreciated.

Because of our house rules on bringing new characters (one level below lowest in the party), and the fact that two character had just come back from the dead, he's running as a 7th level Wiz in a 10th/11th level party.

As I said, he's a Conjuration specialist, with Illusion and Enchantment as his forbidden schools.

I have him designed with some blasting spells (but not a lot), preferring buffing and summoning spells.
 

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The Fighter was kind of gritting his teeth at my character's behavior as he realized that I was treating him like a minion type, but at the same time the Stoneskin spell I threw on him made the outcome of the battle pretty much a foregone conclusion.
Stoneskin costs a lot for the benefit. I would suggest using Polymorph for a War Troll (MM3) instead.

When the party was facing a Golem, a creature he was largely incapable of affecting
Grease. Seriously, Grease.
 
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what is your role?

Party support?

Blaster?

Battlefield Control?

Figure out what it is, and let your DM and your fellow PC's know what to make of you.

I've been toying with the Idea of a Focused Specialist (C. Mage p.34) Transmutation specialist with Necromancy, Illusion and Enchantment as prohibited schools going into War Weaver as a Party Support caster. If I ever play such a character, I'd see that my Wizard communicated from the get-go that his job is to make everyone else better first, than contribute to combat.

Figure out exactly who you are and what you bring, than make sure everyone knows and is convinced of how they all benefit from it.
 

Well, a War Troll is, if I recall correctly, a 15 hit dice monster. Our Fighter has 7 hit dice, and a Half-Dragon template to round him up to 10th. My caster has 8 hit dice.

You can't Polymorph someone into a creature with more hit dice than your caster level, or than the Polymorph subject's hit dice, whichever is lower.

Now if we added our dice together, we could match the War Troll. However, since that isn't how Polymorph works, War Troll is pretty much off the list. So, for that matter, is Stone Giant (another good one).

As for party roll: I'm still finding that. Party support seems about right, with blasting as a secondary.
 

Well, Cave Troll is less HD and nearly as powerful.

Even in core at 7 HD, you have options to buff the Fighter w/o him losing ability to use his weapon. There's Annis Hag, Troll, and Treant (pic shows it with hands...ask the DM *shrug*).
 


Chain of Eyes is a neat spell, if you happen to be a Cleric or Druid. For Arcane casters, not so much.

And the neat (ab)uses of Polymorph almost make me wish I'd run a Transformation specialist. :)
 

Chain of Eyes is a neat spell, if you happen to be a Cleric or Druid. For Arcane casters, not so much.

And the neat (ab)uses of Polymorph almost make me wish I'd run a Transformation specialist. :)

Fair enough. Of course, if you speak terran, you can still learn what it saw.
 

Chain of Eyes is a neat spell, if you happen to be a Cleric or Druid. For Arcane casters, not so much.

And the neat (ab)uses of Polymorph almost make me wish I'd run a Transformation specialist. :)
That's what I'm thinkin with the Transmutation/War Weaver.

"What? Oh yes, I did just drop Polymorph on my entire party before the battle. Yes, we rock, we rock so hard."

But summoning master? Battlefield control? with Conjuration that's pretty sweet also.
 


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