Felnar
First Post
how exactly are traps with the "never miss" descriptor supposed to be run?
are PCs automatically aware a trap has been sprung when the onset time starts?
are clues required? (e.g. see ceiling lowering, visible gas entering room, or clockwork sounds)
are spot/listen checks required?
This question comes up specifically from this trap in the Age of Worms campaign
[sblock]
this trap is found in the adventure "The Whispering Cairn" area 7i (indigo)
False Elevator Trap
mechanical; location trigger (inside); auto reset; ceiling moves down(2d6 crush); onset delay (2 round); search dc15
The encounter text also states: "Two rounds after a character stands within the cylinder the doors close and the contraption utterly crushes everything within it"
aside from all the surrounding clues that the elevator is not safe (crushed bones inside), once a character has gone in, by the rules should anything make them feel like they should get out?
if not, i might change the trap to a reflex save to get out in time
[/sblock]
i imagine not everyone has run Age of Worms yet, so please use "spoiler" or "sblock" tags in replies regarding this specific trap
are PCs automatically aware a trap has been sprung when the onset time starts?
are clues required? (e.g. see ceiling lowering, visible gas entering room, or clockwork sounds)
are spot/listen checks required?
This question comes up specifically from this trap in the Age of Worms campaign
[sblock]
this trap is found in the adventure "The Whispering Cairn" area 7i (indigo)
False Elevator Trap
mechanical; location trigger (inside); auto reset; ceiling moves down(2d6 crush); onset delay (2 round); search dc15
The encounter text also states: "Two rounds after a character stands within the cylinder the doors close and the contraption utterly crushes everything within it"
aside from all the surrounding clues that the elevator is not safe (crushed bones inside), once a character has gone in, by the rules should anything make them feel like they should get out?
if not, i might change the trap to a reflex save to get out in time
[/sblock]
i imagine not everyone has run Age of Worms yet, so please use "spoiler" or "sblock" tags in replies regarding this specific trap