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*Dungeons & Dragons
Running "Night of the Walking Dead" with the new rules
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6323300" data-attributes="member: 36874"><p>Night of the Walking Dead is one of my favorite adventures from my favorite pre-5E D&D edition. So, when I looked for a classic adventure that I could easily run and that would also be a good fit for a small group of low-level characters, it was my first pick.</p><p></p><p>Since I have only two players for this endeavor, I decided to create a NPC fighter to follow them around. I remember running this adventure with three characters in the past, and 5E characters are much stronger than their 2E counterparts anyway. We’ll see if they manage to survive just fine.</p><p></p><p>Currently, we have an elf ranger with the noble background and a human wizard with the sage background. I decided to use the ranger’s background as an excuse for the fighter, so we also have an elf fighter with the soldier background whose duty is to follow the elven lord around and avoid any threats to his life.</p><p></p><p>I decided to let the players create their characters at level 3. The adventure is for 4-6 characters of level 1-3, totalizing about 9 levels. With three characters at level 3, I won’t have the suggested number of adventurers, but at least we’ll have the other needs covered.</p><p></p><p>We started yesterday with the three of them traveling through a swampy area in their own home world, before being pulled into Souragne by the mists of Ravenloft. We managed to play the first part of the adventure, and the session ended as they headed to Marais d’Tarascon, followed by Luc.</p><p></p><p>I intend to go through the whole adventure in three or four sessions. For our first session, I did conversions on the fly, and the giant frog and giant lizard (using the stealthy option) in the playtest bestiary played ok for the combat encounters in the swamp. We’ll have named NPCs in the sessions that follow, and I expect them to require more attention.</p><p></p><p>For this first part, though, what I find more interesting is that I could just have run the monsters directly from the adventure, maybe increasing their hit points by 50-100% and keeping everything else the same. The monsters from the bestiary play a lot like the 2E versions, and I like that.</p><p></p><p>Well, that’s it. As they move through the adventure, I’ll keep reporting what I do to adapt it. I'm thinking about using the interaction rules in the playtest document to build the relationship between the players and the NPCs from Marais d'Tarascon, I always thought that this part could use some work in the published adventure. </p><p></p><p>Finishing it should be a good pastime while we wait for the upcoming PHB, maybe just in time to make the necessary changes for those same characters and continue the campaign with Touch of Death.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6323300, member: 36874"] Night of the Walking Dead is one of my favorite adventures from my favorite pre-5E D&D edition. So, when I looked for a classic adventure that I could easily run and that would also be a good fit for a small group of low-level characters, it was my first pick. Since I have only two players for this endeavor, I decided to create a NPC fighter to follow them around. I remember running this adventure with three characters in the past, and 5E characters are much stronger than their 2E counterparts anyway. We’ll see if they manage to survive just fine. Currently, we have an elf ranger with the noble background and a human wizard with the sage background. I decided to use the ranger’s background as an excuse for the fighter, so we also have an elf fighter with the soldier background whose duty is to follow the elven lord around and avoid any threats to his life. I decided to let the players create their characters at level 3. The adventure is for 4-6 characters of level 1-3, totalizing about 9 levels. With three characters at level 3, I won’t have the suggested number of adventurers, but at least we’ll have the other needs covered. We started yesterday with the three of them traveling through a swampy area in their own home world, before being pulled into Souragne by the mists of Ravenloft. We managed to play the first part of the adventure, and the session ended as they headed to Marais d’Tarascon, followed by Luc. I intend to go through the whole adventure in three or four sessions. For our first session, I did conversions on the fly, and the giant frog and giant lizard (using the stealthy option) in the playtest bestiary played ok for the combat encounters in the swamp. We’ll have named NPCs in the sessions that follow, and I expect them to require more attention. For this first part, though, what I find more interesting is that I could just have run the monsters directly from the adventure, maybe increasing their hit points by 50-100% and keeping everything else the same. The monsters from the bestiary play a lot like the 2E versions, and I like that. Well, that’s it. As they move through the adventure, I’ll keep reporting what I do to adapt it. I'm thinking about using the interaction rules in the playtest document to build the relationship between the players and the NPCs from Marais d'Tarascon, I always thought that this part could use some work in the published adventure. Finishing it should be a good pastime while we wait for the upcoming PHB, maybe just in time to make the necessary changes for those same characters and continue the campaign with Touch of Death. [/QUOTE]
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Running "Night of the Walking Dead" with the new rules
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