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Running "Night of the Walking Dead" with the new rules
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6327973" data-attributes="member: 36874"><p>So, today I run the second session in this small campaign. We had a third player building his own fighter to take the place of my NPC, and the group went around Marais d'Tarascon speaking to the NPCs and trying to understand the situation in the village. I used the conversion notes created by [MENTION=6701422]Plaguescarred[/MENTION], but most encounters up till now have used exploration and interaction.</p><p></p><p>During the second night, they went to the graveyard, looking for clues after Marcel attacked, and we had the fight against the ghouls that were trying to release zombie Jeremiah. There are two ghouls in the original encounter, but the conversion notes said to use four of them, and I went with this second option. It was a good choice, because two ghouls would have been no challenge for the group. Even four didn't represent a particularly tough fight, in fact.</p><p></p><p>Unfortunately, they decided to investigate the plantation at morning, and not a lot of action happened there, but I allowed the group to find the dead bodies anyway. This helped the group in earning the trust of Constable Gremin and Shaman Brucian.</p><p></p><p>Players already know that the Tarascon family is related to the whole thing, but they also give Mordu more credit than he deserves with his stories about the cult of the ancient swamp god. I don't know if we'll be able to finish in the next session, I expect Jean d'Tarascon to be a tougher fight, but being outnumbered by the characters will certainly make him go down quickly.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6327973, member: 36874"] So, today I run the second session in this small campaign. We had a third player building his own fighter to take the place of my NPC, and the group went around Marais d'Tarascon speaking to the NPCs and trying to understand the situation in the village. I used the conversion notes created by [MENTION=6701422]Plaguescarred[/MENTION], but most encounters up till now have used exploration and interaction. During the second night, they went to the graveyard, looking for clues after Marcel attacked, and we had the fight against the ghouls that were trying to release zombie Jeremiah. There are two ghouls in the original encounter, but the conversion notes said to use four of them, and I went with this second option. It was a good choice, because two ghouls would have been no challenge for the group. Even four didn't represent a particularly tough fight, in fact. Unfortunately, they decided to investigate the plantation at morning, and not a lot of action happened there, but I allowed the group to find the dead bodies anyway. This helped the group in earning the trust of Constable Gremin and Shaman Brucian. Players already know that the Tarascon family is related to the whole thing, but they also give Mordu more credit than he deserves with his stories about the cult of the ancient swamp god. I don't know if we'll be able to finish in the next session, I expect Jean d'Tarascon to be a tougher fight, but being outnumbered by the characters will certainly make him go down quickly. [/QUOTE]
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Running "Night of the Walking Dead" with the new rules
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