The one that turns people into tiny animals?! How'd that go?To do this I used two sets monsters: one set of stats for the cultist priest (a lvl 9 human hexer, I think)
The one that turns people into tiny animals?! How'd that go?To do this I used two sets monsters: one set of stats for the cultist priest (a lvl 9 human hexer, I think)
Exactly as I expected it to; he got to say half a sentence before he was stabbed in the face, quickly killed, and was possessed by a demon. He got one attack and rolled a "1". Sigh. I rolled a lot of 1s.The one that turns people into tiny animals?! How'd that go?![]()
I play a halfing Artful Dodger Rogue 9 who does reasonable damage, but no doubt that Cobalt is set up purely to do a lot of damage in one round!Also for your perusal, here's what Cobalt's character sheet looks like at 8th level:
Don't be misled by the worst case scenario!Note to self: make enemies tougher.
Attack them with one of these monsters. Vicious!Note to self: make enemies tougher.
I sympathise with you. Part of the problem in my opinion is that the sneak attack damage scales poorly. I can't figure out why it starts at +2d6 (+2d8 with Backstabber) and doesn't increase again until 11th level! The designers should have added an additional die around 6th level.Still, 20 damage per round doesn't seem particularly high to me for a 7th level striker.
I sympathise with you. Part of the problem in my opinion is that the sneak attack damage scales poorly. I can't figure out why it starts at +2d6 (+2d8 with Backstabber) and doesn't increase again until 11th level! The designers should have added an additional die around 6th level.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.