D&D 4E Running player commentary on Sanzuo's 4e Dark Sun campaign

"Core" for Dark Sun would almost have to include the PHB3 for the psionic classes. And the PHB2 for the bulk of the primal classes.

I'm curious about how effective the group felt the seeker was. Forum folk seem to look down on the class, and, on paper at least, the spiritbond seeker seems like a poor choice compared to the bloodbond seeker. Thrown weapons are shorter range, do a lot less damage, and have poor upgrade options compared to bows. Plus you're pretty much stuck with using a spear (javelin or upgrade to tratnyr).

I think he picked spiritbond because he wanted to be passable in melee as well (since most thrown weapons can also be used as melee weapons). He seemed pretty effective, those consistent "-2 to attacks" that he'd liberally apply to a pile of enemies from Biting Swarm made about one attack per fight miss and thanks to his encounter and daily powers being weapon vs NAD, he pretty much never missed with them (+9 vs Ref/Will at level 1).

I think they suffer most since they have so little support. PHB3 alone with very little (if any) dragon articles to give them more options.

Now that Jak is gone, his player is working on a battlemind, though he's having indecision about going for the "perma-resist" or "pr0ner" versions. Either way, it'll be nice to have a defender.
 

log in or register to remove this ad

Tonight's session was a small group and a short session, thanks to Gilneas and Thoon heading out to Halloween parties and Sanzuo(DM) having to work late.

This session started with us being awakened by cries of "prepare to repel boarders!"

Running up onto the deck, we braced ourselves, staring out into the billowing clouds of silt dust. A few seconds later, we heard scrabbling on the side of the ship as something climbed and small halfling-sized lizards began assaulting as a two sand skiffs appeared out of the dust clouds on either side of our ship.

Notes about the fight:
*Eberk the Battlemind kicked butt - literally. His first attack out of the gate (Bull's Strength) sent one of the enemies flying over the railing into the silt.
*The little buggers were nasty - the blowdart ones had a massive poison damage attack and the ones that were assaulting had reach and an encounter-bloodied ability that did IMMENSE damage (in the 20s when some of us still have HP in the 20s) and gave vulnerable 5 damage to the person they just owned.
*Eberk went down in round 1(immediately brought back up by Kyden's Fearless Rescue), Thoon in round 2, Kyden in round 2 right before his turn(and then rolled a NAT20 on his death save).
*Kyden rolled a natural 1 on said Fearless Rescue, risking breaking his magical sword to reroll (magical/metal weapons only break on a 1-5 on the rerolled attack) - and it paid off! 14 rolled +10 is a hit! Whew.
*At the end of round 2, there were 4 of us(+Walter) with 2 of us down, 5 non-combatant crew members vs 6 of them with dart guns and 6 with bone spears (no minions).
*At the start of round 3, a surprise! Tentacles suddenly appear out of the silt and yank four of the six blow-gun silt runners out of their skiffs. The surviving enemies on the skiffs freak out, veered off into the silt clouds, and were dragged down by tentacles before they passed out of sight. That's the good news. The bad news is it also took one of our crew and Thoon.
*At the start of round 4, a huge beast ("a large bulbous rocky mound with a huge mouth full of sharp teeth") rose up and rammed the side of the ship, knocking Walter, most of the crew and most of the enemies off the side of the ship.
*Eberk promptly CRIT it with Aspect of Elevated Harmony, doing 28 damage (in addition to giving himself another augment ability and some temps).
*Kyden's Inevitable Wave charge attack missed on a 24... to worried looks all around.
*Our boat then smashed into a rock, hurling us off into the silt as the horrible beast pulled our ship apart...

Combat ends.

Jinn, using his randomly rolled wild psychic power that let him walk across silt as though it were land, pulled Eberk and Kyden aboard one of our attacker's little skiffs and Skitch, one of our Erdlus, also somehow managed to "swim" up to it, though missing half the food packed in his bags. Our Edlu Breng is gone.

The skiff drifted for hours, then ran aground near what looked like solid land. Holding onto its sides, we struggled to haul it through the sands (hard work, but it would have been harder without it since Silt isn't buoyant...), eventually reaching solid land in sight of a towering range of mountains. We scrambled towards the mountains until dark, then made camp, rolling up a Complexity 1 Nature skill challenge to attempt to make the camp secure and hidden. Kyden and Jinn assisted (with our +0/+1 Nature checks) to aid the primary Eberk's +3 Nature. Result, 3s/2f, final roll, finally made it, with a bit of assistance from our Adept's Surges(since all 3 of us are the Noble Adept theme).

The next day, Obsidian Skill Challenge to attempt to survive and find our way... somewhere, anywhere!

*Round 1: Two Athletics to scramble over the rocks and climb to high places looking for traces of civilization (both fail, both lose surges), Endurance to survive the heat (success).
*Round 2: Later that day; a History check to remember the maps we looked at way back in Tyr(success, thanks to Adept's Surge), a Diplomacy to keep spirits up(success), Endurance to survive the mid-day heat(fail, surge lost). The History check placed us on a "little" stretch of unnamed mountains in the midst of the Estuary of the Forked Tongue - good news, we're not too far off course, bad news, they're unnamed because there's no recorded civilization on them and they are surrounded by Silt.
*Round 3: As the day grew late; Athletics (success) to lead the way South as Kyden's memory (previous History check) indicated it had the shortest stretch of Silt on the way to a caravan route, Endurance to keep up (success), Nature to try to find any scraps of food or water(fail, surge lost).

Result: Kyden down a surge, Eberk down 3. We also found an abandoned(?) yurt! After settling in, we spotted a robed figure outside, who began talking to us in Draconic - a language known (thanks to a 24 History check) to be the language of the Dray(Dragonborn), silt runners(the lizard things we fought in the Silt), and Arcane users(Defilers!) Thankfully, when the figure removed its hood, it turned out to be a Dray.

As it didn't seem to be hostile, we followed it deep into the mountains to a secluded bone-and-fur hut. After much pantomiming and drawing maps in the sand(and some Insight checks), we learned we were on the southern end of the mountain chain Kyden thought we were on not too far from the oasis of Grak's Pool. The price for her leading us there was going someplace further north up the mountain chain and killing something(s) that live there (at least, we're pretty sure that's what she meant - we hoped we didn't misinterpret and end up finding we massacred her family).

Next day, killing time! A few hours of travel north and we find some ugly giantish brutes(Eberk's player called them "bat-faced bugbears" after Sanzuo popped a picture of them up on the TV) trying to kill us - hooray (hopefully these are them). Adaptive Stratagem to get us a decent initiative and battle is joined.

The fight wasn't too bad, none of us even went down - though Eberk went bloodied once and Jinn twice. The fight was easy enough, in fact, that we figured it couldn't have been what the Dray sent us to kill and continued on north(though Kyden took one of their heads, just in case).

On to a huge, carved, and seemingly ancient cave, decorated with an abundance of humanoid skulls. We head in and...

Session over.

Quotes from the night:
"You find a root sticking out from amidst the rocks, you think it might be edible." "And it thinks the same of me."
"I draw the universal symbol of an oasis - a pictogram of someone not dying."
"You see a Dray, you think it's a female." "I check its cloaca."
"The skulls are a clear sign to stay out." "Good thing we don't know how to read."
 
Last edited:


Session 8 (I counted!)

Pretty sure Ackbar and Gilneas are gone for good, so I'll switch to stating if they are here instead of aren't.

As another aside, most of us have no practical experience with Dark Sun. Some of us played a couple sessions of a 2e AD&D game a decade or more ago and that's the extent of our experience with it.

We started with Thoon's misadventure after being pulled off the ship. When he disappeared, he clawed at the tentacle that had him until it let go, then was pulled to safety by a surviving crewman. They crashed into a rocky bit of land, only to be clubbed into unconsciousness by a Tarek (the "bat faced bugbears" from last session). He woke up to see what looked like some sort of Tarek shaman taking off down a passage.

On to the cave: the group enters to find a dozen half-eaten corpses and a Thoon, tied up against one wall. Walter promptly skittered over and chewed his master free. After a mutual explanation of how we got to the cave, we pressed on down the passage the shaman used.

There was a sudden crash and clatter in the passageway ahead as Thoon proposed we invent Zepplins and start Athas' first Zepplin transportation business. Further up the passage, we found a large room with a 25' pit whose floor was covered by a carpet of beetles. The room also contained a freshly-cut rope bridge.

The shaman appeared on the other side. Thoon shot him and he retaliated by detonating the ground behind everyone, sending Kyden flying off the ledge and into the pit, leaving him dying, between the attack and falling damage taking him unconscious - so much for his "consciousness streak" - where he promptly was chewed on by the beetles that did damage to anyone who started their turn in it. Afterwards, the Shaman stepped back through the hallway and dropped a massive stone door behind him.

After catching a heal from Jinn, Kyden hid out on a bug-free ramp on the side of the pit while Eberk jumped down, tied a rope to Walter (who had spider-climbed around the side of the pit) and had the spider climb up, walk around a bridge post and bring the rope back to Eberk, who climbed it, followed by Kyden.

We then sent Walter, with a rope still tied to him, across the walls back to the group on the other side. Jinn pulled up the rope bridge, we tied the rope to it, and pulled it across to the other side.

All that work and... 23 strength check doesn't even budge it. We climbed into the pit and headed to the ramp the Kyden had hid in before, to find side alcoves with a strange sticky liquid in it that Kyden dipped his finger in, tested to see if it was flammable. It wasn't so we pressed on to find a room full of webbing and three cocoons. Jinn probed one with his spear and a it exploded into a swarm of Kruthik.

They dispersed when bloodied, so it didn't take long to kill them, but it highlighted our lack of a controller. Jinn has his half-elf Burning Spray and a difficult-to-use unfriendly close-burst-1 and Eberk can Augment 2 Bulls Strike to make it a blast 3, and that's pretty much it.

On to the next room, zombies! Very quickly dead zombies. Bunched up zombies + Max damage from Burning Spray that hit all its targets + max damage from Augment 2 Bull's Strike that hit all its target = nothing left but mop up.

Thoon's player had to go, so Thoon tried to eat a zombie, became extremely sick, curled up into a ball, and went into some insectoid stupor with Walter standing guard over him.

The barred door leading onwards quickly suffered the same fate. The next room, a sun-symbol on the floor that equals trap, for a huge pile of damage. One of the doors out was blocked, so we took another room that led to another room with carved, dusty floor glyphs(that we avoided) and two doors, one shattered with the dead shaman lying before it.

Figuring there couldn't possibly be anything terrible beyond the door that killed the Tarek shaman, we continued on, finding a room with a large sarcophagus in the center of the room with a raised dais containing two chairs, one holding a corpse holding a promising-looking box. It looked up with glowing blue eyes. There was the following interchange to start the combat:

Eberk: "Give us the box."
Undead: raspy voice "What will you give me for it?"
Kyden: "A sword to the face." Immediately rolls a natural 1 for initiative.
Undead: blasts Kyden with a massive pile of radiant damage from across the room, dropping him instantly "Anyone else?"

The group attacked, missing with 25s vs AC and then were bloodied, dazed, taking ongoing psychic with the use of one power and taking -2 to saves due to its aura.

Undead: "Do you really want to continue this?"
Jinn: "Not really."
Kyden: standing up from being owned "Parley?"
Undead: "Good choice."

He asked us about stuff like The Cleansing Wars, Rajat and his champions, the Empire of Bodak, stuff none of us had ever heard of (in our out of game).

We find some common ground in that that Kalik (Tyr's dead sorcerer king) was one of the Rajat fellow's champions. He also showed us what was in the box, a lens-like semi-circular flat disk. All we had to do for it was act as his eyes and ears, go to the Empire of Bodach, and retrieve scroll of great arcane knowledge in exchange for the box, some power, and, of course, our lives. Since our choices were pretty much "Yes" or "Die" we chose Yes.

He powered us the lens and blasted us with a level, then gave us 1 month to finish our affairs, and teleported us to the entrance to the cave.

We headed back and gave the Dray the box and crashed. The next day we traveled south all day to a Silt skiff graveyard with a brown tower visible in the distance across only a few miles of Silt. It was getting dark, however, so we rested in the massive hulk of wrecked ship.

The next day, Obsidian Skill challenge to build ourselves skiff:
Round 1: Athletics + 2 x Endurance(all success) to drag usable bits of craft together
Round 2: History to research the broken craft and remember from previous ones we've seen to draw a plan that everyone can refer to to build it, Athletics(success via AP spent) and Endurance(fail) to begin building it.
Round 3: Athletics to assemble the last bits(fail), Diplomacy to keep everyone organized with the plan(success), Heal to keep us going during the blazing heat of the day(Natural 20).

Success!

After resting again, we commenced learning how to sail this thing we built. Obsidian Skill challenge 2 to get ourselves to Grak's Pool:
Round 1: Athletics(fail, with Adept's Surge AND AP reroll), Endurance(success), and Athletics(success) to pedal out into the silt.
Round 2: Athletics(success) to work the rudder, Endurance(success) to work all day managing the sails and lines, Diplomacy(success) to coordinate.
Round 3: Intimidate(Natural 20) to browbeat the others into getting us the last mile, Endurance(fail) to man the rudder, Endurance(Natural 20) to keep running about and getting us to solid land.

We reached Grak's Pool, jumping off our jerry-rigged skiff as it came apart around us to sarcastic applause from the watchmen standing on the mud tower and walls of Grak's Pool.

We stocked up on supplies(at desert rates of 5gp each instead of city rates of 2gp each), refilling Skitch's saddlebags that had gone empty the day before, then looked around for a money changer since Kyden was lugging around 45 pounds of coin.

Eberk ran into an ancient Dray named Mafoon who offered to tell his fortune in exchange for a drink from the pool, telling him it was 5gp for a drink and they offered 20gp for a thing called a bath. He also told us the Dray Sharsa was whom we met and gave the box and that it was a good thing that we had done something for her.

Eberk's fortune was that he was cursed and that his future was to become a slave in the afterlife, taken within the year unless he could cure himself. When asked who had cursed him, though he had never been told, Eberk replied suddenly that it was Uralek who had done it. He also told us "the Dragon of Athas would enter Bodach and if we followed it we could find our way in" and that the only way to remove the curse was to have someone even more powerful than Uralek remove us (which would put us in bondage to whomever that was).

With that optimistic news, we rested for the night and called it a night.
 
Last edited:





I think the Dark Sun equivalent is kaisharga, but either way they're in big trouble. Have fun!

I don't know what a kaisharga is, but this is a lich named Urulak who decided to take a nap when the Cleansing Wars were at their peak.

I'm always hesitant to introduce an NPC or otherwise that the players are not supposed to beat. I realize getting your butt kicked by an impossible foe is not fun. In this case the players started the fight, but still...
 

Tonight, no Iron Sky.

The group met some people, killed a giant, arrived in South Ledopolis and delivered a package. Whee.
 

Remove ads

Top