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Running Rime of the Frost Maiden
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<blockquote data-quote="Scott Christian" data-source="post: 8108936" data-attributes="member: 6901101"><p>If you are that much of a literalist, then you are right. But we are talking about a game. A game that uses imagination. Throw in a quest as they head to chapter 2. Or just level them after they catch some trout. Is that so difficult to do? No offense, but you act like the book is scripture. And that is the part that gets me - you know it isn't. </p><p>As has been pointed out. There are many that will run this, with no alteration, and have a blast. </p><p>There are some that will run it and then start improving halfway through and make up their own thing.</p><p>There are some that will tailor it to their party. Some will do a lot of prep. Some will do a little.</p><p>Then there are some that will use just a quest, adventure hook, NPC, creature or setting and place it in their campaign.</p><p></p><p>People can do ALL OF THAT from one book. Yet you claim it's not a finished product and it could be better. </p><p></p><p>So how do you make this better? What specific points about the adventure causes you so much work that it needs to be change? Because an inconsistency (that really isn't even there) can be corrected by the most minor less than one minute on the fly adjustment. But is there a major inconsistency that causes the book to be not worth buying? I am curious.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8108936, member: 6901101"] If you are that much of a literalist, then you are right. But we are talking about a game. A game that uses imagination. Throw in a quest as they head to chapter 2. Or just level them after they catch some trout. Is that so difficult to do? No offense, but you act like the book is scripture. And that is the part that gets me - you know it isn't. As has been pointed out. There are many that will run this, with no alteration, and have a blast. There are some that will run it and then start improving halfway through and make up their own thing. There are some that will tailor it to their party. Some will do a lot of prep. Some will do a little. Then there are some that will use just a quest, adventure hook, NPC, creature or setting and place it in their campaign. People can do ALL OF THAT from one book. Yet you claim it's not a finished product and it could be better. So how do you make this better? What specific points about the adventure causes you so much work that it needs to be change? Because an inconsistency (that really isn't even there) can be corrected by the most minor less than one minute on the fly adjustment. But is there a major inconsistency that causes the book to be not worth buying? I am curious. [/QUOTE]
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