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Running Rime of the Frost Maiden
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<blockquote data-quote="Scott Christian" data-source="post: 8109932" data-attributes="member: 6901101"><p>I like this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> </p><p></p><p>To be fair, I asked all on this forum that had such an immersion breaking criticism to bring it to the table. The ones early on that did, were solved with logical explanations after seconds of thought, and not just by me. So I asked for more. You were kind enough to point out your thoughts. Thanks. But, all of your thoughts (which is what I was getting at) are just personal preferences. Here are your examples:</p><p></p><p>They do address this. Numerous times. They have imports. They have magic. They have trout. I mean, I fail to see what you want. Do you want an export/import list? It could be made in a few minutes. Are you just upset because they have had two years of winter and everyone isn't dead or gone? A little flex of the imagination should provide more than enough reasoning as to how they survived. I mean, the Underdark has never seen the sun, yet they have entire kingdoms. </p><p>If it is science you are complaining about, then think of all the other areas in FR or any other campaign that fall out of line with science. If it is the lack of grit and just the always near death lack of writing inside the towns, then that is a preference.</p><p></p><p>This is another preference. You don't like run around town quests. I really don't even understand what that means, but it is an obvious preference. Preferences, like "I wish there would have been more action in Last Jedi," are not criticisms. </p><p></p><p>This could be a criticism. It can also be a preference. As has been pointed out earlier, they left it open. If they would have railroaded, they would have heard the opposite. And when looked at it that way, it is definitely a preference.</p><p></p><p>The conditions are worsening. I mean, when you read chapter one, do you not get the sense that people are miserable? That they want their old lives back? People in these situations can and do find other things to focus on, but it takes a minimal amount of effort from the DM, and could probably just be improvised, to paint the towns a little more bleakly. There are other DM's that want it a little more lighthearted. You want it more survivalist. That is fine, but it is a preference. And it is a preference that can be fixed by a fifteen minute writing session prior to the PC's rolling into town. </p><p></p><p>Preference. But I would like to hear your opinion on this. They have several rules on how the environment affects PC's. I mean, extreme cold has the characters rolling a con save <em>every hour! </em>Doing anything when exhausted is brutal. Fighting with several layers of exhaustion is terrifying. In combat, limited movement and ice can mess up the best laid battle plans. And falling through the ice into water. Depending on your DM style, this could TPK an entire group. </p><p>But again, you wanting it "ferocious" is a preference, not a criticism. I mean, I wanted Tomb of Annihilation to be unbeatable. Meaning, the group always loses. But that is a preference, not a criticism.</p><p></p><p>I get what you are saying, and I have no doubt you could rework this to your group's preference. And I have no doubt it would be very well done too. You sound like you have a great sense of internal logic, and that can sometimes crash the prewritten adventures companies publish. I too have had the same experience. But, what I have come to understand is that my internal logic and need for things to align more correctly are really just preferences for my playstyle. Heck, I can't stand the fact that terrain means so little in D&D. The wizard just floats down a cliff, negative 100 degrees and Leomund's Tiny Hut is nice and warm, massive waves become no problem with Walk on Water, and a grizzly bear is laughed at by two new noob adventurers who have never had a fight. But, those are all my preferences, not valid criticisms of the game.</p><p></p><p>What I am trying to say is you are valid. You are correct. But in the end, it is preference, not criticism.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8109932, member: 6901101"] I like this. (y) To be fair, I asked all on this forum that had such an immersion breaking criticism to bring it to the table. The ones early on that did, were solved with logical explanations after seconds of thought, and not just by me. So I asked for more. You were kind enough to point out your thoughts. Thanks. But, all of your thoughts (which is what I was getting at) are just personal preferences. Here are your examples: They do address this. Numerous times. They have imports. They have magic. They have trout. I mean, I fail to see what you want. Do you want an export/import list? It could be made in a few minutes. Are you just upset because they have had two years of winter and everyone isn't dead or gone? A little flex of the imagination should provide more than enough reasoning as to how they survived. I mean, the Underdark has never seen the sun, yet they have entire kingdoms. If it is science you are complaining about, then think of all the other areas in FR or any other campaign that fall out of line with science. If it is the lack of grit and just the always near death lack of writing inside the towns, then that is a preference. This is another preference. You don't like run around town quests. I really don't even understand what that means, but it is an obvious preference. Preferences, like "I wish there would have been more action in Last Jedi," are not criticisms. This could be a criticism. It can also be a preference. As has been pointed out earlier, they left it open. If they would have railroaded, they would have heard the opposite. And when looked at it that way, it is definitely a preference. The conditions are worsening. I mean, when you read chapter one, do you not get the sense that people are miserable? That they want their old lives back? People in these situations can and do find other things to focus on, but it takes a minimal amount of effort from the DM, and could probably just be improvised, to paint the towns a little more bleakly. There are other DM's that want it a little more lighthearted. You want it more survivalist. That is fine, but it is a preference. And it is a preference that can be fixed by a fifteen minute writing session prior to the PC's rolling into town. Preference. But I would like to hear your opinion on this. They have several rules on how the environment affects PC's. I mean, extreme cold has the characters rolling a con save [I]every hour! [/I]Doing anything when exhausted is brutal. Fighting with several layers of exhaustion is terrifying. In combat, limited movement and ice can mess up the best laid battle plans. And falling through the ice into water. Depending on your DM style, this could TPK an entire group. But again, you wanting it "ferocious" is a preference, not a criticism. I mean, I wanted Tomb of Annihilation to be unbeatable. Meaning, the group always loses. But that is a preference, not a criticism. I get what you are saying, and I have no doubt you could rework this to your group's preference. And I have no doubt it would be very well done too. You sound like you have a great sense of internal logic, and that can sometimes crash the prewritten adventures companies publish. I too have had the same experience. But, what I have come to understand is that my internal logic and need for things to align more correctly are really just preferences for my playstyle. Heck, I can't stand the fact that terrain means so little in D&D. The wizard just floats down a cliff, negative 100 degrees and Leomund's Tiny Hut is nice and warm, massive waves become no problem with Walk on Water, and a grizzly bear is laughed at by two new noob adventurers who have never had a fight. But, those are all my preferences, not valid criticisms of the game. What I am trying to say is you are valid. You are correct. But in the end, it is preference, not criticism. [/QUOTE]
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