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Running Rime of the Frost Maiden
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<blockquote data-quote="Reynard" data-source="post: 8314959" data-attributes="member: 467"><p>Nope. I am not a big fan of campaigns that are just one big adventure. I like the fact that Rime is a messy sandbox with a bunch of disconnected mini-adventures. I also think it is silly to have 1st level characters to take on a "save the world" quest right out of the gate. They're 1st level? Why would they head off into the ice to kill a goddess? If the campaign continues after they raid the duergar HQ (I am ambivalent about the campaign overall and need to trim some gaming from my schedule; also, potential TPK) they have gathered a few hints about the Netherese city, and have a bunch of personal stuff they might need to get done that they have pushed off to deal with the duergar. This style of play is more interesting and fulfilling IMO than a huge singular quest with a clock.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8314959, member: 467"] Nope. I am not a big fan of campaigns that are just one big adventure. I like the fact that Rime is a messy sandbox with a bunch of disconnected mini-adventures. I also think it is silly to have 1st level characters to take on a "save the world" quest right out of the gate. They're 1st level? Why would they head off into the ice to kill a goddess? If the campaign continues after they raid the duergar HQ (I am ambivalent about the campaign overall and need to trim some gaming from my schedule; also, potential TPK) they have gathered a few hints about the Netherese city, and have a bunch of personal stuff they might need to get done that they have pushed off to deal with the duergar. This style of play is more interesting and fulfilling IMO than a huge singular quest with a clock. [/QUOTE]
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