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Running Rime of the Frost Maiden
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<blockquote data-quote="tetrasodium" data-source="post: 8331775" data-attributes="member: 93670"><p>I agree with all of this but we shouldn't excuse the role 5e plays in fighting against anything but one & done by ignoring th deliberate design decisions it makes in its quixotic quest for simplicity at any cost.</p><ul> <li data-xf-list-type="ul">Players level fast without being constrained by limited milestone leveling, but limiting the rate of progression leaves them feeing shackled to a rail with their character because there are so few decision points and with classes having no unified progression rates there is little if any room for the gm to easily insert more with small offsets later.</li> <li data-xf-list-type="ul">By getting rid of item slots & slot affinity to force the exclusive generic attunement slots 5e make it more difficult to organically create magic item replacement & churn as players willingly let go of old gear in favor of new better gear</li> <li data-xf-list-type="ul">By failing to include any room in the system's math for magic items 5e squeezes out any room for magic item progression to take place without forcing the gm to employ oblivion/skyrim(?) style <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/LevelScaling" target="_blank">level scaling</a> to transparently foil the very magic items they just gave out. Of course with poorly thought out <a href="https://docs.google.com/spreadsheets/d/1BGyYy9W5Vf9xeNyIrTrJog9YdkJOTImyhmklvdKKMtI/edit?usp=sharing" target="_blank">bonkers math</a> & monsters frequently designed to battle problems of old editions no longer present in 5e combined with fairly random class progression actually doing that will appear transparent & heavy handed</li> <li data-xf-list-type="ul">etc</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8331775, member: 93670"] I agree with all of this but we shouldn't excuse the role 5e plays in fighting against anything but one & done by ignoring th deliberate design decisions it makes in its quixotic quest for simplicity at any cost. [LIST] [*]Players level fast without being constrained by limited milestone leveling, but limiting the rate of progression leaves them feeing shackled to a rail with their character because there are so few decision points and with classes having no unified progression rates there is little if any room for the gm to easily insert more with small offsets later. [*]By getting rid of item slots & slot affinity to force the exclusive generic attunement slots 5e make it more difficult to organically create magic item replacement & churn as players willingly let go of old gear in favor of new better gear [*]By failing to include any room in the system's math for magic items 5e squeezes out any room for magic item progression to take place without forcing the gm to employ oblivion/skyrim(?) style [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/LevelScaling']level scaling[/URL] to transparently foil the very magic items they just gave out. Of course with poorly thought out [URL='https://docs.google.com/spreadsheets/d/1BGyYy9W5Vf9xeNyIrTrJog9YdkJOTImyhmklvdKKMtI/edit?usp=sharing']bonkers math[/URL] & monsters frequently designed to battle problems of old editions no longer present in 5e combined with fairly random class progression actually doing that will appear transparent & heavy handed [*]etc [/LIST] [/QUOTE]
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