VirgilCaine
First Post
Squire James said:The above is perfectly okay. While it resembles a "take 20" in many ways, it's actually a player looking at the same spot for many different things. And a lot more fun...
Your fun is mind-reading practice?
Squire James said:The above is perfectly okay. While it resembles a "take 20" in many ways, it's actually a player looking at the same spot for many different things. And a lot more fun...
Squire James said:It seems to me that Search has a pretty direct consequence for failure: the user of the skill is convinced the thing being searched for isn't there. The consequence may not have a direct physical effect, but it certainly has a mental one.
Creamsteak said:Regarding the Tomb of Horrors, I think that if the taking 20 is creating a problem, you should develop and examine the search DCs of each trap, and from there customize the DCs a bit. A trap that should be impossible to find can have a DC high enough that it won't be found without using extreme measures. Other traps that "should be able to be found with high skill" should have DCs that are in range for take 20. Traps that have time constraints or other pressure should probably remain within a typical range for your party (requiring some moderate DC).