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<blockquote data-quote="kigmatzomat" data-source="post: 9369093" data-attributes="member: 9254"><p>As players get more tactics, GMs need to do the same. There are things you should never do at lower tiers because it's a guaranteed TPK. But these are heroes that can survive those threats.</p><p></p><p></p><p>In general:</p><p>Action economy - More is better. be willing to use numbers of enemies. It requires some practice as a GM but it's quite do-able. </p><p></p><p>Think a cr9 dragon with 2x cr5 dragonborn and like 8x cr1 kobolds. The kobolds flank fighters or use ranged attacks on casters or just try to grapple.</p><p></p><p></p><p>Action Economy -bigger is better. If you make a big boss, make a really big boss. Go straight to a cr13ish dragon. It's beefy, has AoEs, legendary resistance, and can outrun most players.</p><p></p><p>Resource Management - repeat offenders. Some enemies should be smart enough to flee. Doing so consumes (wastes) PC resources when the players power up and then the enemies flee until those PCs' powers fade.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9369093, member: 9254"] As players get more tactics, GMs need to do the same. There are things you should never do at lower tiers because it's a guaranteed TPK. But these are heroes that can survive those threats. In general: Action economy - More is better. be willing to use numbers of enemies. It requires some practice as a GM but it's quite do-able. Think a cr9 dragon with 2x cr5 dragonborn and like 8x cr1 kobolds. The kobolds flank fighters or use ranged attacks on casters or just try to grapple. Action Economy -bigger is better. If you make a big boss, make a really big boss. Go straight to a cr13ish dragon. It's beefy, has AoEs, legendary resistance, and can outrun most players. Resource Management - repeat offenders. Some enemies should be smart enough to flee. Doing so consumes (wastes) PC resources when the players power up and then the enemies flee until those PCs' powers fade. [/QUOTE]
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