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<blockquote data-quote="Scott Christian" data-source="post: 9369703" data-attributes="member: 6901101"><p>My approach wouldn't be a mixture of what was said earlier:</p><ul> <li data-xf-list-type="ul">Interesting lair effects (Especially in a Greek themed campaign, these could range from shrines where only one god's divine magic works to permanent silence to sovereign glue traps (seeing how there are lots of centaurs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</li> <li data-xf-list-type="ul">Legendary actions for leaders. Even if it's just one free save per round or granting them the lucky feat. That can make things much more difficult.</li> <li data-xf-list-type="ul">Since you have some serious damage dealers, increase specific foe's HP by 20%.</li> <li data-xf-list-type="ul">Choices for resources. If the RP leads to exploration which leads to combat, set up opportunities for them to use resources prior to combat. I mean forcing that paladin to make a choice between healing the poor dying satyr or saving it for their upcoming battle might come into play. Having the wizard/thief need to cast a spell to diffuse the trap or they can attempt saves might make a difference.</li> <li data-xf-list-type="ul">Casters that target your PC's weaknesses. It's amazing how a few spells like hold person and counterspell can do.</li> </ul><p></p><p>Good luck.</p><p></p><p>Edit: I should add that this greatly increases combat time, and for some players, becomes a source of frustration. As a player, I have never minded being the fighter and having the intelligent wizard target me for things like hold person or banishment. If it happened every fight, then I might be annoyed. But a player being targeted every so often should be expected.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9369703, member: 6901101"] My approach wouldn't be a mixture of what was said earlier: [LIST] [*]Interesting lair effects (Especially in a Greek themed campaign, these could range from shrines where only one god's divine magic works to permanent silence to sovereign glue traps (seeing how there are lots of centaurs. ;) ) [*]Legendary actions for leaders. Even if it's just one free save per round or granting them the lucky feat. That can make things much more difficult. [*]Since you have some serious damage dealers, increase specific foe's HP by 20%. [*]Choices for resources. If the RP leads to exploration which leads to combat, set up opportunities for them to use resources prior to combat. I mean forcing that paladin to make a choice between healing the poor dying satyr or saving it for their upcoming battle might come into play. Having the wizard/thief need to cast a spell to diffuse the trap or they can attempt saves might make a difference. [*]Casters that target your PC's weaknesses. It's amazing how a few spells like hold person and counterspell can do. [/LIST] Good luck. Edit: I should add that this greatly increases combat time, and for some players, becomes a source of frustration. As a player, I have never minded being the fighter and having the intelligent wizard target me for things like hold person or banishment. If it happened every fight, then I might be annoyed. But a player being targeted every so often should be expected. [/QUOTE]
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