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<blockquote data-quote="ECMO3" data-source="post: 9369856" data-attributes="member: 7030563"><p>I don't know how you can divine smite 6 times in one turn, but I will take your word for it.</p><p></p><p>Divine Smite can do a lot of damage and can do that very quickly and against some foes that is the best play, particularly if the have legendary resistances.</p><p></p><p>However dumping an entire days damage into one BBEG is not really game breaking when a Wizard or Sorcerer can do the same thing and do it multiple times a day with their best spells or how a Cleric, Druid or Bard can bring someone up off the ground with healing word while also attacking until she runs out of slots. Divine Smite is cool and fun but it is just not that powerful.</p><p></p><p>At the end of the day martial combat in D&D are just not as powerful as spells. A caster, including Paladins, Rangers and Warlocks, that use casting resources to enhance damage does so at the cost of spell casting which is generally more powerful due to the 5E mechanics.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9369856, member: 7030563"] I don't know how you can divine smite 6 times in one turn, but I will take your word for it. Divine Smite can do a lot of damage and can do that very quickly and against some foes that is the best play, particularly if the have legendary resistances. However dumping an entire days damage into one BBEG is not really game breaking when a Wizard or Sorcerer can do the same thing and do it multiple times a day with their best spells or how a Cleric, Druid or Bard can bring someone up off the ground with healing word while also attacking until she runs out of slots. Divine Smite is cool and fun but it is just not that powerful. At the end of the day martial combat in D&D are just not as powerful as spells. A caster, including Paladins, Rangers and Warlocks, that use casting resources to enhance damage does so at the cost of spell casting which is generally more powerful due to the 5E mechanics. [/QUOTE]
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