Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Tier 3 D&D 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 9370131" data-attributes="member: 15882"><p>The problem with peppering an encounter with tonnes of extra, low level mobs is they're ineffectual. They can't hit the paladin's Ac, even with advantage. So you have to give them something that will make them annoying or cause a headache.</p><p></p><p>a bunch of kobolds shooting arrows is kind of useless. But, if they're blocking the narrow corridor to the mage that's fireballing, then it forces the PCs to engage them before they engage the mage. Having a powerful ranged character able to come to the edge of a cliff, fire off a deadly AoE and then retreat back forces PCs to ready actions which reduces melee or ranged character's powerful multi-attacks. Being able to engage that enemy forces them to cast a spell like fly (wasting a round) and then fly up where they then have to engage whatever creatures or obstacle is protecting the more powerful enemy.</p><p></p><p>That said, I don't have a lot of experience running high level games, but I've played in quite a few.</p><p></p><p>Also, a spell like Death Ward prevents an auto-kill. Maybe a few enemies have a 1-use item that protect them. While it's slightly cheese, being able to retrieve one of these is a great boon for a party (if they can figure out how to get it without using up the charge)</p><p></p><p>Enemies that evolve is useful and annoying too. Even if the Paladin kills it, it becomes something else.</p><p></p><p>Spreading out the party with various obstacles and spells and enemies works well. So, maybe, while one party member is flying up that cliff to deal with the ranged boss, the others are still on the ground having to deal with something that's deadly and grappling weaker characters.</p><p></p><p>Oh, and terrain that slows characters without saves. Unnaturally magical thick fog, or just plain mud, thick trees. So annoying. Even more so if the enemies are druids and can pass without problems.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9370131, member: 15882"] The problem with peppering an encounter with tonnes of extra, low level mobs is they're ineffectual. They can't hit the paladin's Ac, even with advantage. So you have to give them something that will make them annoying or cause a headache. a bunch of kobolds shooting arrows is kind of useless. But, if they're blocking the narrow corridor to the mage that's fireballing, then it forces the PCs to engage them before they engage the mage. Having a powerful ranged character able to come to the edge of a cliff, fire off a deadly AoE and then retreat back forces PCs to ready actions which reduces melee or ranged character's powerful multi-attacks. Being able to engage that enemy forces them to cast a spell like fly (wasting a round) and then fly up where they then have to engage whatever creatures or obstacle is protecting the more powerful enemy. That said, I don't have a lot of experience running high level games, but I've played in quite a few. Also, a spell like Death Ward prevents an auto-kill. Maybe a few enemies have a 1-use item that protect them. While it's slightly cheese, being able to retrieve one of these is a great boon for a party (if they can figure out how to get it without using up the charge) Enemies that evolve is useful and annoying too. Even if the Paladin kills it, it becomes something else. Spreading out the party with various obstacles and spells and enemies works well. So, maybe, while one party member is flying up that cliff to deal with the ranged boss, the others are still on the ground having to deal with something that's deadly and grappling weaker characters. Oh, and terrain that slows characters without saves. Unnaturally magical thick fog, or just plain mud, thick trees. So annoying. Even more so if the enemies are druids and can pass without problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Tier 3 D&D 5e
Top