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<blockquote data-quote="TaranTheWanderer" data-source="post: 9370355" data-attributes="member: 15882"><p>So many threads about how paladins break the game. When you combine them with sorcerers, the extra spell slots and utility make them able to output more and adapt to many situations. If they(game developers) had limited the spell slots useable to the max level granted to the Paladin class, it wouldn’t be nearly as bad.</p><p></p><p>Paladin 3 can only use 1st level spells. So even with a Paladin 3, sorcerer 9, despite getting lots of extra slots from sorcerer, they would only be able to fuel their smites with 1st level spells. That limits power of smites to Paladin level and reduces the sheer amount of smites.</p><p></p><p>Really, most people go 5th or 6th Paladin, which is a max of 2nd level spells. 2d6 is Not so bad when the party is 11th. That would give incentive to take more levels in Paladin, just to access those higher level smites.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9370355, member: 15882"] So many threads about how paladins break the game. When you combine them with sorcerers, the extra spell slots and utility make them able to output more and adapt to many situations. If they(game developers) had limited the spell slots useable to the max level granted to the Paladin class, it wouldn’t be nearly as bad. Paladin 3 can only use 1st level spells. So even with a Paladin 3, sorcerer 9, despite getting lots of extra slots from sorcerer, they would only be able to fuel their smites with 1st level spells. That limits power of smites to Paladin level and reduces the sheer amount of smites. Really, most people go 5th or 6th Paladin, which is a max of 2nd level spells. 2d6 is Not so bad when the party is 11th. That would give incentive to take more levels in Paladin, just to access those higher level smites. [/QUOTE]
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