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Running Tier 3 D&D 5e
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<blockquote data-quote="MerricB" data-source="post: 9371344" data-attributes="member: 3586"><p>Smite is at its most effective against solo foes. The more foes there are, the more slots need to be expended. </p><p></p><p>I've run a lot of Tier 3 and above combat, and one way of challenging players is to use monsters from Kobold Press. Which tend to hit harder and be more offensively focused than most of Wizards of the Coast's. </p><p></p><p>That group seems weak against multiple foes - it's got only one area of effect character, and their multiclass means they're a lot more limited than a level 10 Wizard.</p><p></p><p>The other aspect is that novaing only works if the scenario structure allows rests. If you've expended all your resources and you need to keep going, due to scenario constraints, you start failing a lot more.</p><p></p><p>Cheers,</p><p>Merric</p></blockquote><p></p>
[QUOTE="MerricB, post: 9371344, member: 3586"] Smite is at its most effective against solo foes. The more foes there are, the more slots need to be expended. I've run a lot of Tier 3 and above combat, and one way of challenging players is to use monsters from Kobold Press. Which tend to hit harder and be more offensively focused than most of Wizards of the Coast's. That group seems weak against multiple foes - it's got only one area of effect character, and their multiclass means they're a lot more limited than a level 10 Wizard. The other aspect is that novaing only works if the scenario structure allows rests. If you've expended all your resources and you need to keep going, due to scenario constraints, you start failing a lot more. Cheers, Merric [/QUOTE]
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