hong said:I had enough time to hold up the Wile E. Coyote "in gods name, what am I DOING?" sign before the acid rained down.
Hussar said:I have to admit, the Gray Ooze did flit through my mind. Difficult to spot - practically impossible in many cased - a single hit followed by a grapple and you might lose your shirt quite literally.
Then again, how often do people use them?
IMO, a creature that is almost never used is not a well designed creature. Who cares how groovy it is? If it never sees the light of day, then it might as well not be there.
MarkB said:For a fighter with a tight focus, 2 pieces of equipment could easily comprise the majority of his current character wealth. Most kobolds I've met aren't that rich.
The only problem with your design as I see it is that the flavour (a Monty Pythonesque result of "my sword rusted, but it got better") is being compromised for a design need, therefore you've sided with rules whilst compromising flavour.Someone else wondered if people would react the same way if the monster was a new creation, and I think the answer is no.
I like your analysis and your encounter desing ideas. Do you have a newsletter I may subscribe to?Kamikaze Midget said:The monster wan't nerfed. A single ability was. The monster is actually tougher than it was before. It forces a hard choice, because when the wizard goes up to wail on it, it's potent bite will mean he can't stay up there for long. And you better hope the rogue can climb and listen and spot, because otherwise, the thing is going to sneak up on you five minutes later and smack you around a bit, too.
The monster is a harder beast to defeat. However, it's not as likely to bring the game to a screeching halt. And that is WONDERFUL. That's why this new rust monster is going to see itself in my games tomorrow.![]()
But it is often the end of an adventurer's career.The_Gneech said:Being at reduced effectiveness for a while is not the end of the friggin' world.