Kamikaze Midget said:There's been quite a bit of substantiating evidence in this thread. You can't say it isn't a game-stopper.
I don't think the game-stopper accusation has been anywhere NEAR proven. If the Rust Monster eats your armor there are work-arounds for that just as their are work-arounds for HP loss, ability score damage, curses, diseases, etc.
Say a fighter loses his armor. You would argue he's no longer able to continue adventuring, he's dead in the water until he can buy new armor. IMO that's completely untrue. The Wizard casts Mage Armor and Cat's Grace on him to boost his AC and he is ready to go (maybe not with the same exact AC as he had before, but it's not like he simply can't function).
Say a fighter loses his magic sword. You would argue he can no longer contribute to the party. Again, I think that's completely misrepresenting the truth. Someone in the group has an extra weapon (most likely the fighter himself) he can use. Magic Weapon, Divine Favor, Align Weapon, Bull's Strength, Heroism, Rage, Keen Edge, etc. all go a long way toward helping the Fighter stay effective.
Using spells to help make up for equipment loss is no different than using spells to ameliorate HP loss or to reverse ability damage or to remove curses and diseases. It's all a matter of utilizing resources, it's just that the Rust Monster requires players to use their resources in different ways than the normal, average encounter.
I think the problem here really IS "whiny player syndrome" because it's not that the character can't go on, it's that the character can't go on at the same maximum level of effectiveness he was functioning at before the equipment was lost. To me that's just another way of saying "I won't play unless the deck is stacked in my favor" and I can't see why anyone would want the game to be designed around players who approach the game with that attitude.