Knight Otu
First Post
The_Gneech said:The majority of parties have access to mending, too, actually, now that it's entered the conversation.It's a sor/wiz cantrip.
Mending
Transmutation
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: 10 ft.
Target: One object of up to 1 lb.
Duration: Instantaneous
Saving Throw: Will negates (harmless, object)Spell Resistance: Yes (harmless, object)
Mending repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell). It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists.
Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs).
As much as I dislike the auto-repair, I don't think mending will help much with weapons or armor destroyed by a rust monster. Especially the target limitation is a killer in that regard. It'll have to be one of the higher-level spells. But the autorepair isn't that bad when you explain it similar to a spider's poison - the rust monster first creates a weakening effect so that its teeth can easier break the metal for swallowing.
But I still prefer permanent damage.