frankthedm said:
I LOVE the advanced rust monster in dragon magazine that is accompanied by samurai wraiths that commited seppuku after loosing thier Katanas to the beasty.
Oooh. sounds fun. what issue?
As for the conversation, when I read the rust monster article last night, I almost threw my laptop at the wall. I always mock messageboard threads that contain rants about people hating different styles and always seeing what they hate creep into the game. And I would NEVER have dreamed of using video-gamey as a bad word.
But this is ridiculous. So I guess I've become what I hate. This is sooo videogamey.
Presumably this is hitting me different, cuz it's not just the assumption of why the mechanic exists, but an actual explanation of from the designer that says
"Sorry, negative consequences suck for whiny spoiled players."
Screw that. I was just commenting the other day to my player how every negative effect seems much much much more easy to avoid long term effects of in 3e, and this disaster walks right along? Target practice.
Without the risk of serious negative consequences, there's NO FUN.
Why bother playing if you know you're going to win and you're just going through the motions? And this "game is about the story" nonsense makes no sense. Part of the story is CHARACTERS HAVE BAD THINGS HAPPEN OR DIE. Now lets see how good a storyteller you are and how you continue your story. If you can't change the story, that means its always been a railroad from the start.
The most important word when it comes to RPGs isnt combat or story or roleplaying.
The most important word is GAME.
Let the dice fall where they may. And sometimes you're gonna LOSE.
And you can still have fun when you lose you big whiny babies.