Mallus said:I'm not so sure about that.
I've played a session or two of it myself. It is a rather different experience than traditional RPG styules, but it can be done.
Having a game where every player is essentially a DM would mean players are constantly swapping roles. That wouldn't work for players who enjoy immersing themselves in the role of a particular character.
It works well enough. RIght now, you have a dedicated NPC player. So, you timeshare that role. It isn't like the person who wants to immerse has to break out every five minutes. Dependign on the exact organization, the immersive sort may go entire sessiosn without having to play an NPC. Heck, it may be agreed that not all players have to play NPCs at all!
I also can't see it working for anything other than 'local color' NPC's. How do your fellow players run plot-critical NPC's, whose plans and motivations would traditionally be kept hidden from the players. It would seem impossible for Tom to play a Noble Knight trying to uncover the Evil Dukes plot while simultaneously playing the Evil Duke...
Yeah, so Jim plays the Evil Duke for Tom's Knight. Tom will later on be the Demented Sorcerer for Jim's Righteous Priest. Really, it isn't that big a deal. There's only one player who is in on a particular secret. So, that PC can't be the one to solve the big mystery. He'll get his chance later on, when someone else has the secret.
Games the hinge on mystery and exploration would be become more difficult, it not flat-out impossible.
Again, no. All that is required is that the players who know the secrets don't force their characters to the forefront for dealing with a given mystery or unknown. This is where the trust comes in - you hav to trust that each player understands and acts for the whole group's benefit when they play an NPC. When you're playing the NPCs, you accept that the story is going to be about the other PCs for a bit. But your own turn will come around later...
Honest and for true, it does work. It is significantly different than the traditional mode, and it can feel farm more like cooperative storytelling than anything else. IMO, it works far better in the "winging it, make it up as you go along" mode than the "all things are prepped up beforehand in intricate detail" mode.